attempting to test and implement rivet matchmaking via unreal engine. I'm testing locally (as documented in the unreal engine guide) and I've come across something that I believe was not happening until recently when using
https://api.rivet.gg/matchmaker/lobbies/find
https://api.rivet.gg/matchmaker/lobbies/find
the JSON response includes empty ports, which means client to server connections wont work as far as I know. I havent tested this with a live server. any help would be appreciated
Build and scale stateful backends. Rivet Actors is a library for long-lived processes with durable state, realtime, and scalability. Easily self-hostable and works with your infrastructure.