Actors client for godot
Hello, I'm working on a prototype for a turn based multiplayer game with godot, I tried the current plugin but is just too overkill and difficult to work, so I end up using other frameworks.
I like the idea of the new actors, if I understand correctly they can replace the need to use multiple services like in my case ( Pusher, upstash, redis ), I see there is no Godot implementation yet, I don't mind coding my own client but the lack of documentation keeps me away. I was able to make my own pusher client for Godot by just reading the docs: https://pusher.com/docs/channels/library_auth_reference/pusher-websockets-protocol/
If you could add something like that in the docs it will help other developers to create more sdk for different platforms.
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