So in Resource Roulette I spawn a bunch of nodes, these nodes are spawned with the transient flag and their vital information is stored in a struct which is re-created every time the save is reloaded, vs serializing a bunch of actors to the savefile.
However, somehow a large number of actors are being serialized to the savefile with incomplete information, so I need to ensure I
1. Properly cull these nodes in their entirety, to prevent them from being serialized
2. Find a way to search through and destroy any such nodes that currently exist in a save to improve load times
I believe this is at least partially due to a conflict between Resource Roulette and Ficsit Farming / Refined Power, as the FF/RP node actors are serialized to savefile and RP/FF appears to spawn a large number of nodes on each load.