Infinite nudge not working as intended
I been really debating if this was worthy of a post or not for a few reasons, but I thought Id try and see, but I am pretty sure its a user error issue(pebkac) and not a bug. Okay so when I try to use infinite nudge to nudge a item to where I want it, sometimes I don't have full motion. What do I mean by that? this is where its get tricky because I am not the best at explaining things. Essentially default wise it will move in 4 directions depending on what arrow key you press but lets say that the direction I don't want isn't one of the directions that are available, usually all that takes is pressing left shift and I get the direction that I want, but sometimes it will give me the same directions that it did without pressing left shift but its also on when I press left shift. I hope this makes sense. What am I doing wrong.
Solution:Jump to solution
I thought so... alrighty then I will mark the post solved then ... thanks digby
8 Replies
Automated responses for Newbicus (295404063707889664)
Key Details for SMMDebug-2025-04-30-18-23-07.zip
Crash found in FactoryGame_305bae3e_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
I didn't think that the bug report was needed, but included it just incase
Does this happen with specific buildables?
Ive noticed it mostly with pipe stuff.
Mostly support stuff.
Wait lemme be more specific sorry
Pipeline supports, sometimes stackable belt supports, I forgot the term, but the pipeline supports that you use on the ceilings, pipleline floor holes. It happened yesterday and it was on something that wasn't those things I cannot for life of me remember what it was... a foundation maybe, but doubtful as I have successfully used IN to move them in all kinds of directions.
But that doesn't mean anything because I have only ever used IN for stuff like that
Those are known to act weird. Not a ton I can do about it
Solution
I thought so... alrighty then I will mark the post solved then ... thanks digby