Ultra Unlimited Dimensional Depot issue
@Andre Aquila <Aquila Industrial>, don't know how I did this...I've tried using your remove empty slots...still have issues with these two:

46 Replies
There's actually more of them...just didn't have any of the items going in to show you...
Hey @Andre Aquila <Aquila Industrial> it's been a while...was hoping you could give me a hand with this?
Hey PsyberWolf. Hmmm. I think i have to reduce the size of ultra dimensional depot. Its bugging the numbers.
Are you using stack of 500 for concrete normally?
Hmmm...I think the stack is bigger in my game. I'm using stack resizer by Acxd. I would run my game to confirm....but, the mod manager keeps crashing. And, I have a lot fewer mods than I had before. Very frustrating.
So, I uninstalled the mod manager with the option of uninstalling the mods. Did a reinstall, switched to a no mod profile, switch to my profile I use...seems to be working again. Could a corrupt mod install be crashing the mod loader?
Are you playing on experiemental/1.1 by any chance?
For stack resizer, I have the settings at: small - 500, medium - 1000, Big - 2000, and huge - 5000.
Nope, I'm on 1.0 until 1.1 comes to stable.
Hmmm next time you get a crash do us a favor and export the debug logs, that way we can help you get to the bottom of things
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
No need to make a new thread, just pop the debug zip into here if you manage to get the crash again 🙂
I actually posted one from the 2nd in https://discord.com/channels/555424930502541343/1350941664440619128/1379221098973106207 if that would help?
If not, when it happens, I will be certain to pop it in here.
Digging through the logs there it looks like there is a fatal conflict in the logs between the mods Smart Wireless Lighting, and Cartograph, but it looks like the Smart Wireless Lighting mod is meant to work with the mod Smart, which you do not have installed (and which isn't currently updated for either 1.0 or experimental)
So, I need to disable the smart wireless wiring??? Should stop the nonsense?
I just clicked on remove that mod, the manager crashed. Here's the log:
Automated responses for PsyberWolf (162035005231464448)
Key Details for SMMDebug-2025-06-04-19-37-16.zip
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!!
Update these mods, there may be fixes for your issue in doing so.
@Muppet Burrito
While I'm looking through those logs, have you checked to ensure you're running the most recent stable/1.0 version of each of your mods, and that none of the mods are listed as conflicting with any of your other mods on their mod pages?
I used the settings of not installed and then also order by latest update. I did that from scratch...so, it should be ok???
I mean, that'll tell you if you're running the most recent version, but not if there's conflicts between the mods necessarily
I'll take a gander real quick.
With the bug in the mod manager, will it be able to tell?
Not without going through each mod individually to check if there's conflicts
I'm going through each one checking for the green rocket.
I found a couple of yellow...issues?
But looking at the logs it looks like you've somehow got Smart Wireless Lighting still enabled
So that's probably still your problem
I went into the mod directory and deleted it from the game and the cache...
Nooooooooooooooo
That's why it's crashing
I did it after it crashed...and after we messaged...
You have to do everything through SMM or it really doesn't like it
Yeah I didn't say to do that at all
no...you sure didn't.
And I'm really sorry if anything I said gave you the impression you should
Nope...nothing you said...just what has been said in other threads.
I'm not sure how to fix that unless you've not deleted them from recycling yet and can restore them to try and delete through SMM, because SMM still thinks they're enabled and it looks like it's crashing this time because it's expecting to find them but can't
no chance without third party app. I don't use the recycle bin.
But, I don't think Smart Wireless Lighting works without Smart anyway, at leat not properly, so that was probably causing your first crash
The game wasn't crashing without smart...just the mod loader.
I've gone through all the mods and have found 3 yellow mods and have paused them.
"Smart" is a different mod that you didn't have installed from what I could tell, "Smart Wireless Lighting" is the mod you have installed that is a mod to use in conjunction with the other mod "Smart"
I think I remember smart. Gave you nudge capability and flight I think? Been a while.
And yes, the mod loader will absolutely crash if you've manually deleted a mod it thinks should be installed
Oh, after clicking go, the mod manager crashed.
That's the one
But it's no longer working, which makes Smart Wireless Lighting redundant
Want me to uninstall the mod manager with mod uninstallation to fix?
I don't know, honestly, this might require someone with more intimate knowledge of SMM/SML than me
I could use revo uninstaller and remove everything????
I can't tell you if that would help, and would probs hold off on doing anything that drastic until someone with more intimate knowledge of SMM/SML than me is able to have a look at this and tell you what you should try next
ok. Sounds like a plan. Thanks for the help Muppet.
Sorry, hit the emote next to the one I was wanting, as I had to get up and deal with the doggo lol
I'm just sorry I couldn't help more, but hopefully someone else is able to give you a hand with this
I understand doggos. Got three here myself 🙂
Thank you for understanding, and doggos are the best, pets in general are the best tbh
I don't consider mine pets. They're family. I totally understand.