Tell us about SML 3.10 mods that work in SML 3.11 here!
Some mods compiled for SML 3.10 will still work in SML 3.11 without any updates! They will still have been marked Broken from back when we marked all mods as broken in experimental when it first launched. If you find one of these working mods, please mention it here so @Compatibility Officers can update the compatibility info.
152 Replies
Recipe-only mods should be the safest bet
also anything contentlib only now that contentlib has updated
No New Label appears to be working https://ficsit.app/mod/NoNewLabel
https://ficsit.app/mod/WireColor Appears to be working
Going through a bunch of Mods now confirmed follow Loads with 3.11 (Will update as i go)
Just Fly Redux: https://ficsit.app/mod/JF2_Temp
Buildable Resource Nodes Redux: https://ficsit.app/mod/BuildableResourceNodesRedux
https://ficsit.app/mod/LightsPlus Appears to be working
https://ficsit.app/mod/DecorPlus Seems to be working.
https://ficsit.app/mod/AllNodesPure Checked several nodes all came up pure so seems to be working.
https://ficsit.app/mod/Factory_Prop_Mod I know he updated this mod earlier but its still showing on SMM at least as broken. But looks like on the website it is marked working.
still showing on SMM at least as brokenIn this case I think you just need to restart SMM
Ahh I thought I had restarted it but that did fix it.
https://ficsit.app/mod/UpsideDownFoundations appears to be working.
https://ficsit.app/mod/FoundationMaterialsPlus seems to be working.
https://ficsit.app/mod/MoreDecorations seems to be working
https://ficsit.app/mod/FluidSink Appears to be working
https://ficsit.app/mod/RoadSplineTool Appears to be working
https://ficsit.app/mod/SmallAwesomeSink Seems to be working
https://ficsit.app/mod/NoCreature
Works and that's a good thing because I couldn't get a new version to update.
Just logging my own changes
- Nuclear Rebalance Patch
- Rocket Fuel Rebalance Patch
- Balanced Mid-Game Portal
- Automated* Inhalers
- Waste Shielding
- Easy Recipes
- EasyAlt Recipes
- Better Alternate Recipes
- Super (Alternate) Recipes
- Quantum Hard Drives
- Easy Refinery
- Expensive Power Shards
- 10x Power Efficiency
- Vanish SpaceGiraffeTickPenguin
- Alien Artifact Converter
- Alien HDD
- Better Aluminum
- Alien Artifact Manipulation
- Enhanced Alien Protein
- Rename Aluminium
- All Nodes Impure
- All Nodes Normal
- Quantum Energy Rebalance
- Quantum Replication
- Just Iron Pipe
- Cheap SAM/Artifacts Replication
https://ficsit.app/mod/MoreBeams
shows it works but it doesnt, ingame all items are gone and cant place any of them
@Andre Aquila <Aquila Industrial>
Have marked as damaged
https://ficsit.app/mod/IndustrialPropsPlus Works
https://ficsit.app/mod/ResourceNodesManager Marked as working but is not actually is not working.
Hmm I am noticing a few of Andres mods I tested last night that weren't working are marked today as working... Restested This morning and still not working.
Weird, I wonder who made those changes? Andre hasn't been active for a few weeks
No idea, certainly wasn't me
Twasn't I
Wasn't me either LOL I don;t have that accsess i am just testing LOL
And trust me, you're doing a lot.
I would have gave a thumbs up if it was me.
You're doing the Lorb's work, honestly
Welp, XD
either way, it is marked, but... XD
https://ficsit.app/mod/MouseCursorResizer Working
https://ficsit.app/mod/EmissivePainting Is marked as working but doesn't seem to me that is working properly Someone else may want to test before marking.
To add onto this these are some i have tested and are broken (even though marked as working)
Tested good, or still broken?
broken but show as working
Do they cause a crash or just not do as they are expected? Matters on damaged/broken
they prevent the game from loading both new game and a loaded save
Broken
Well, someone beat me then

T.F.I.T Says not working but is
Fluid Awesome Sink working as well
I am pretty sure parts of it should have broken due to SML api changes, but I guess it is stable enough to not crash? I set it to Damaged
presumably you mean https://ficsit.app/mod/FluidResourceSinkRedux, set it to Working
https://ficsit.app/mod/Additional500InventorySlots Is working
https://ficsit.app/mod/Additional_300_Inventory_Slots Is working
https://ficsit.app/mod/AutoGetLoot Marked as working But IS NOT working Damaged Game loads but mod not functioning.
https://ficsit.app/mod/RecipeMaker Marked Working it IS NOT working Damaged
https://ficsit.app/mod/PipeThroughputCounter Marked Working it IS NOT working Crashes game when placing object.
https://ficsit.app/mod/BlankMap Marked Working but IS NOT. Damaged cannot select starting location when starting new game.
https://ficsit.app/mod/CCTV Marked Working IS NOT. Game Loads but mod not functioning. Damaged
trying to use factory props, structural solutions, dynamic train routes and kleys early trains. when i start a new game the things i can build arent updating with the phases unless i unlock all of them.
https://ficsit.app/mod/BuildMenu Marked working but is DAMAGED
https://ficsit.app/mod/OneClickBuilding Damaged
https://ficsit.app/mod/Letters Mod Marked Working However, Deleting the Round Fixit logo causes Crash every thing else works.
https://ficsit.app/mod/EasyCheat mod marked working but when you try to open the console it doesn't open. the console commands may still work
I don't think Fluid AWESOME sink redux actually works, was only able to load worlds where they are absent
Yeah, it's broken
Progressive Blueprinters work (and most likely Megaprinters from the same modder)
Packaged Dissolved Silica mod works too as a ContentLib mod
https://discord.com/channels/555424930502541343/1377866676355203134/1378183730690003057
Give me a few and I'll pick those up from where I ๐
Better Train Collisions work
Train interiors, not sure. I didn't switch the camera views, don't remember the binding, but presence of trains by itself doesn't crash the game
I gotchu, fam :okcat:
Character Replacer CoreLib is damaged. Doesn't crash the game, Protogen Pioneers mod even replaces NPCs in main menu, but not in game
https://ficsit.app/mod/Dispenser
Working, but damaged; the custom UI + inventory is not openable. The dispensing features work fine though.
Train Interiors I will leave as is for now
i can test it in a sec
https://ficsit.app/mod/Hopper
Also loads and placeable fine but Damaged; same as Dispensers where the UI is not openable (therefore making them quite useless, lol)
Train Interiors does not work (loads, but can't change perspective).
Additional:
https://ficsit.app/mod/FirstPersonVehicles, same issue as above,
https://ficsit.app/mod/BetterVehicleCamera, Damaged, can't zoom in/out with scroll wheel, but loads fine.
Thanks. Yeah, those mods use the old hook system, I believe
https://ficsit.app/mod/SafeTWalkways
Seems to work as far as I can understand how the mod works (just running through the rest of BlogmasterAvery's mods I had installed in 1.0)
Thanks, I was in a game with friends longer than I thought I was, it was good fun though.
Thanks Compatability Officers for being here literally 5 minutes after I post any report lol
https://ficsit.app/mod/HoverPackUltimate seems to be working fine
https://ficsit.app/mod/OrganizedCrates broken on 1.1; infinite load on save launch
Andre (its author) is around, I'm sure he'll update his mods pretty soon
Logging my changes:
- Easy Hard Drives
- FlexFuel Drones
- Rainbow Slugs
- Modern Railing Extension
- Nuclear Buff
- Steel Trains
- Nuclear Mixed Oxide Fuel
- Early Expensive Trains
- Prime Technology
- Useful Turbo Ammo
- Megaprinters
- Tuft Tundra
- Vertical Logistics
- Golden Joystick Statue
- Build A Gap
- Ficsmas Every Day
- Water Pools Plus
Someone has Marked Easy Cheat as working. Its Broken
If you build the console, the menu doesnt load. Thus not working.
https://ficsit.app/mod/EasyCheat

Thank you very much guys . โค๏ธ !! That helps a lot... ๐ I will start working on these mods now.
I can't resolve this for many hours if someone else wants to update it
It's already set to damaged, should I change it to broken?
Probably yeah
https://discord.com/channels/555424930502541343/1377993849141592144/1378403061906538496 I can't update this for a bit
Good day Andre
Thank you for all the amazing mods and the work you do. I'm not sure if this has already been mentioned, but I wanted to let you know that the "Traffic Lights and Solar Tractor" mod is causing the game to freeze on the loading screen. The only way I can get back to my PC is by doing a full restart.
I've been struggling with this issue for a few days, and today I finally figured out what's causing the freeze.
Hi!!! Good to know BritKof! Is it on 1.1 exp version? I will work on that asap!
My apologies for missing some information. Yes, thatโs correct - it's on the new experimental version 1.1 and SML 3.11
I've tested it multiple times and only with this mod I experience a 'screen freeze.' I have no more than 20 mods installed total and I wouldnโt consider myself an advanced user. However, on my specific system, this mod (Traffic Lights and Solar Tractor) seems to be the cause of the issue. That said, Iโm aware that Windows 11 updates often break games and mods, so it could be due to multiple factors - just guessing. ๐
Halflings (Small railway signals and lights) works. https://ficsit.app/mod/TunnelSignals
Left handed signals end up in middle of the track, because left-handed is not implemented ๐
, but marking the mod as "Working"
>separate
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
just letting ya know that stackable machines seems to be functioning as is
Another round:
- Hover Pack Buff
- Packing Expansion
- Packing Expansion x10 Addon
- pride trinkets
- Pride Helmets
- Ada's Aesthetic Assets
- Storage Teleporter
- Free Fluids - CL
- Nuclear Turbofuel
- Coal to Wood and Leaves
- Craftable Biomass and Mycelia
- Caution:Inaccurately Radioactive
- Automated Artifacts
- Translucent Belts
- In Game Calculator Mod
- Shorter Hard Drive Research
- Mycological Studies
- Simplified Aluminum Production
- Conveyor Belt Mk7*
Hmm. I know Storage Teleporter is broken. It loads but you canโt interact with the machines to name them or anything
oh, crap, mb! reverted
They're reporting here after another thread, I'm hiding it was previously marked working
https://discord.com/channels/555424930502541343/1378115963488043049/1378456326081872205
I reported Just Fly Redux: https://ficsit.app/mod/JF2_Temp as working. The mod does work, but the UI feedback is broken.
@AndreAquila Missing UI feedback (EG Flight speed, Look direction flight) - ๐
Rearchitector gives Malloc error when an item is moved and then deleted. The item was a modular load balancer.
Can confirm https://ficsit.app/mod/Easter25
and https://ficsit.app/mod/ChiaMrT are both working on 1.1 as well ๐
Is more beams and pillars still broken?
It looks like it, keep an eye on the mod page &/or SML for it though as it'll be noted there once it's updated and working again ๐
I'd suggest that you open a thread in same channel and upload a debug info
is it just me or does
Flex Spines - Longer Belts
not actually work properly on 1.1? I keep not being able to make long belts
You could try using Construction Preferences. I added an option to increase belt length
ohh, that may be why it's limited actually
thanks, i was already using it, it's default was 56 meters lol
Good point, I should make it so it doesn't cause issues like that
perhaps have a setting of "don't modify" and use it as the default value for all the various length settings?
I've got an idea
Not sure if this is right place, but all mods are breaking my game on Experimental 1.1. I use:
https://ficsit.app/mod/InfiniteZoop
https://ficsit.app/mod/InfiniteNudge
https://ficsit.app/mod/SkyUI
https://ficsit.app/mod/SkyUI
If any of these mods are enable all or individually, then when I press Tab to open inventory the game instantly crashes.
It's an UI issue caused by the last update, see https://discord.com/channels/555424930502541343/555428529903239178/1379162766526386327
Thanks @Ac!d . I guess I'll disable and wait for a patch. Thanks for the info my friend.
if on steam you can also download the previous version
@djGrrr how ?
i can chose only between 1.0 and 1.1 exp
>downgrade
It's possible to use SteamCMD to go back to previous versions of the game. This only works if you own the game on Steam - there is no alternative for Epic. For Epic, you must back a backup of the game files before the update occurs (so turn off auto update to make this easier!)
More info: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#PlayOlderVersion
https://ficsit.app/mod/ResourceRoulette works in 1.1 after running Alpakit with the source files provided on Github. I don't know if the mod author TheRealBeef is active here
@Beef fyi
Can confirm https://ficsit.app/mod/Zoopables is working in 1.1! ๐
Baba's also asked me to let y'all know that they are going to update it for 1.1 anyway when they update the UI to be a widget, but the mod's all working as it was for now ๐
Thanks for heads up - I've been a bit busy but will try to get mods updated this week otherwise it won't be for a month until I get back from vacation
@Compatibility Officers Recipe Maker IS NOT working. Damaged
@Andre Aquila <Aquila Industrial> Sorry for ping, you need to know
In what way is it damaged? It's been updated since the message you replied to
Give me a few min
Well I did see a msg when I first loaded up my save that something was wrong with it. But I went to where my Modular Frames were producing and my recipe change was still there. So maybe it was just a hiccup. Would deleting all my recipes and reinitiating them help?
There is a problem with updating that mod that i have to fix asap, Its resetting some of all edited recipes ๐ฆ But when you redo it ,it have to save correctly. Let me know
Appears to be a hiccup. Iโll delete and reinitiate the recipes I changed with the mod. Appreciate your work with it.
How can I download 3.11 from the website?
You don't need to, the mod manager should pick all the appropriate versions for your game install
okay Can I play my modded game data with version 1.1?
Iโm playing on my existing 1.0 save, so you should be fine.
are they moded
Yes, Iโm using mods before and after the 1.1 release
okay thanks
that said, if you're mods aren't 1.1 compatible, youre going to have a bad time
So far, except the hiccup with the one mod, I have had very little to no issue with the mods I have
May I ask which mods you use?
anyone having problems with the double freight cars mod? the double freight buildings are still in-game but docking doesn't do anything. when i changed it back to a reg freight station with a double freight car, it unloaded but did not show the animation
Mods currently installed:
Auto Name Doggos
Automated Artifacts
Buildable Resource Nodes Redux
Cheap Power Shards
Constant Geothermal Power
Craftable Power Shards
Crash Site Vanisher
Doggo Finder
Doggo Notifications
Flashlight Settings
GameTime
Hard Drives from Computers
Infinite Nudge
Lizard Doggo Spawner
Move Dropped Item
Organized Crates
Plant & Harvest
Recipe Maker
Show Enemy Health
Special Containers
Stack Resizer
Void Core Artifacts
Weapon Upgrades
Installed but Disabled
Beat The Game Counter
Keep Inventory (Multiplayer Compatible!)
Nuclear Waste Cheat
Hornslet's Rail Network
Start with Train Stuff for free
Had to get rid of Fluid Awesome Sink and SF Notepad; Broken by 1.1
Keep InventoryWhy not use the in-game option?
Havenโt had opportunity for the use of that mod. Iโm aware about that, but this is a mod for multiplayer games. Keeps the Inventory of players for said player if they lose it.
nevermind, i think. i might have just had a bad configuration for one of my auto routes.
PAK utility mod crashes my game, but other mods marked as red don't:
- Better vehicle Cameras [game loads, mod functionality doesnt work]
- Custom Damage [game loads, mod functionality doesnt work]
- Train Interiors [game loads, mod functionality doesnt work]
- Protogen Pioneers [game loads, you can see the main menu characters as protogens, but not your own player]
Should mods that do not crash game be marked as red, or just yellow "damaged"?
I play on a solo dedi, so 1 player multiplayer from a technical and aspect. I turned keep inventory on on the client side and it works fine.
I havenโt played multiplayer yet, so I havenโt tried it out. At least I have the mod just in case
i had 3 mods which i had to turn off
pak mod and ficmas everday and no falling gifts causing my game to crash or ada speaks one
i remove those now they work
anyone having success in being able to load the DI Glass and stuff mod with 1.1?
>separate
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
will do thanks
Guys update for Storage Teleporter? It isn't working
>mod storage teleporter
Fred Mod Searchโข
Storage Teleporter
Teleport your storage from one side of the map to the other
EA: :no_entry_sign:
Note: Broken by 1.1
EXP: :no_entry_sign:
Note: Broken by 1.1
Last Updated <t:1731935587:R>
Created by blockout22
If this isn't the mod you were looking for, try a different spelling.
yup, that's what it says
this thread is for reporting mods that ARE working despite saying broken
Where can I ask for help?
a new post in #help-using-mods . although if the question you are asking is "when will it be updated", the answer is in #announcements
Cable Choices Plus by DavidHGillen works in SP and MP (only tested dedicated server), but you cannot apply any customizations if you're on a dedicated server. The customizations, skins and paints will fail to apply.
So "damaged" for server, but functional for SP.
What is SML?
>smmsml
SMM (Satisfactory Mod Manager) is the application that you download and interact with. It downloads files (mods) to where they should go, so that you don't need to deal with them, nor with the mods' dependencies.
SML (Satisfactory Mod Loader) is the mod loader (it used to load mods, now the engine does it thanks to the way mods are packaged) which provides APIs that mods use to cleanly interact with the game. It is implemented as a mod, and basically all other mods depend on to work. The Mod Manager will download it for you if you need it, you don't need to install it directly yourself.
You don't need to launch the game from SMM - if you launch from Steam or Epic, your mods will still be loaded. More info here:
https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/AcronymVault.html#_satisfactory_mod_manager_smm
Ah. Question. When will SMM be updated?
Uh, when there's stuff to release. It works on the current version of the game. If you're having an issue with it please post a debug log in a new thread
FICSIT Blueprints Extensions
Build Gun Utilities
Both work only some features may crash but marked as red
Less Build Animation Effect
Doesn't seem to be broken
Is the creator of Refined Power working on the update? or did they go MIA?
They are working on it actively, which is why you were given the answers you were in the other thread where you also asked about it :wonke:
I thought i deleted it
ty
That's good to hear it's being worked on and not abandoned. It's only mod I'm waiting on.
They also have a discord where you can stay up to date with announcements of their mods ๐
>rp
If you have any bugs, suggestions or need help with any of Refined R&D's mods you will probably get more help on their dedicated discord server.
https://discord.com/invite/Vt8Rt2Vsqf
cool
For everyone
FICSIT Blueprints Extensions: mk5 can crash but it says that ingame so no normal feature doesn't crash
Build Gun Utilities: over 50 dismantle actors makes some builds buggy not dismentable -> crash
moving builds makes them not dismentable -> crash
everything else seems to work
If mods are marked as broken or damaged for 1.1 and they are broken or buggy for 1.1 there is no need to report them here, we know, that's why they're marked that way. This thread is for mods that are marked as broken for 1.1 but actually work properly with no bugs ๐
please you don't need to say it everywhere please read i wanted them to add it to the notes so everyone knows whats working and what not
๐คฆ
:wonke:
Do you have any reason to think Harder Phases 10x won't work. I just installed it and loaded a save and it does appear to still work. https://discord.com/channels/555424930502541343/555516979260293132/1384321787952889906I've updated its compat info
-# Responding to
Key Details for SMMDebug-2025-06-20-14-55-11.zip
triggered by @Igao@Moderator
Sigh...
https://ficsit.app/mod/DigitalStorageTweaks Works (ContentLib mod)
Automated responses for javichi2007 (660449578461560834)
reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected!
This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following:
- Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash
- Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings.
-# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-07-09-14-10-18.zip
>separate
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.