Structural Solutions (server & client) crash on placing conveyor walls.

Whenever we place a conveyor wall introduced by the mod, the game clients of all players + the server crashes. Platform: Steam Game version: 1.1.0.5 (experimental) W tried reinstalling the game and mods so everything is "clean". (incl. directory wipe after uninstall) Server files/mods are up to date.
Solution:
@I'm just Ken I just uploaded a patch that should fix this problem. let me know if it there are any other problems
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12 Replies
I'm just Ken
I'm just KenOP•4mo ago
FICSIT-Fred
FICSIT-Fred•4mo ago
It has been attached to this message. -# Responding to Crash found in message.txt triggered by @I'm just Ken
Acxd
Acxd•4mo ago
CC @D4rk
Robb
Robb•4mo ago
try on a copy of the save with just Structrual Solutions, the crash is entirely in base game code and is related to seasonal event content, which seems weird to happen on place of a building @I'm just Ken (I forgot to reply ping)
I'm just Ken
I'm just KenOP•4mo ago
Sure, give me a moment. Same thing happened, only mod is SS. well, aside from SML which comes with SMM
Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::ResolveMaterial() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:714]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::CreateVisuals() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:563]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::Start() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:1078]
FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::ResolveMaterial() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:714]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::CreateVisuals() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:563]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildEffectActor::Start() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildEffectActor.cpp:1078]
FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
FICSIT-Fred
FICSIT-Fred•4mo ago
It has been attached to this message. -# Responding to Crash found in FactoryGame.log triggered by @I'm just Ken
I'm just Ken
I'm just KenOP•4mo ago
Crash happens on actually building the conveyor wall. Doesn't matter which one, as long as it's from the mod.
Robb
Robb•4mo ago
different crash this time, interesting. but this one sounds more like what I would expect from placing something
D4rk
D4rk•4mo ago
I've confirmed the problem and that it happens in SP as well as MP. I'll try to get the problem fixed soon. 😅
Solution
D4rk
D4rk•4mo ago
@I'm just Ken I just uploaded a patch that should fix this problem. let me know if it there are any other problems
I'm just Ken
I'm just KenOP•4mo ago
Sweet, I just noticed the update I'll try tomorrow 🙂

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