Advanced HUD, dedicated server CPU lag while airborne
While using AHUD on a Dedicated Server, if the AHUD is equipped on the character, the server will spike to 100%+ CPU usage if, and only if, the character is airborne AND moving.
A stationary character who is airborne (hoverpack) will not cause a CPU spike.
However, move just a bit, and the CPU spikes to 100% immediately.
Having markers on or off and changing scan range has no impact on server CPU use.
ONLY unequipping the AHUD helps.
The CPU spike is significantly limited if you're nowhere near any buildables. This leads me to believe it's an issue with the marker system, but turning markers off does not alleviate the spike.
Does anyone have any solution to this?
A stationary character who is airborne (hoverpack) will not cause a CPU spike.
However, move just a bit, and the CPU spikes to 100% immediately.
Having markers on or off and changing scan range has no impact on server CPU use.
ONLY unequipping the AHUD helps.
The CPU spike is significantly limited if you're nowhere near any buildables. This leads me to believe it's an issue with the marker system, but turning markers off does not alleviate the spike.
Does anyone have any solution to this?
