Collectibles Indicator dedicated server bug

I have a dedicated server set up at home and 2 separate PCs so my son and I can play. When this mod is installed (and we tested with this being the only mod), only the first PC can connect and play, and the mod works great. The second PC will get a connection lost error and is unable to connect. I see the following error in Event Viewer: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
6 Replies
sjhoward
sjhoward4mo ago
>debughere
FICSIT-Fred
FICSIT-Fred4mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred4mo ago
Automated responses for 3RingHero (408101447373291535)
reliablebufferoverflow
Something is causing the replication reliable buffer of [UActorChannel] Actor: Coll_Subsystem_C /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.CollectiblesIndicator_Coll_Subsystem_C to be overburdened! The limit is 8 but there were 1314 items. This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following: - Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash - Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings. -# Rule logic: https://regex101.com/r/LhDDpt/
reliablebufferoverflow_simple
Something is causing the replication reliable buffer to be overburdened, causing you to be disconnected! This crash tends to happen when joining a multiplayer game with a lot of content. It can sometimes take a while, ex. a certain number of buildings placed or schematics to be unlocked, for the problem to actually appear. Try the following: - Installing the "Fix Reliable Buffer Overflow" mod created by the SML team to mitigate one of the most common causes of this crash - Removing mods that introduce lots of recipes or schematics (HUB/MAM/shop unlocks) or Mod Savegame Settings. -# Rule logic: https://regex101.com/r/MXqmd4/
Key Details for SMMDebug-2025-06-14-16-01-36_Client.zip
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 2
Game: WindowsClient CL 416835 from steam
Path: `m:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 2
Game: WindowsClient CL 416835 from steam
Path: `m:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Key Details for SMMDebug-2025-06-14-16-01-06_Server.zip
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 2
Game: WindowsServer CL 416835 from Server 1
Path: `c:\gameservers\satisfactoryserver`
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 2
Game: WindowsServer CL 416835 from Server 1
Path: `c:\gameservers\satisfactoryserver`
sjhoward
sjhoward4mo ago
Hmm I thought RBO issues were supposed to be largely resolved by the 1.1 update. Might be worth trying the fix mod anyway
3RingHero
3RingHeroOP4mo ago
Would you think it’s odd getting RBO on a new game save?

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