Windows Dedicated Server Intermittent crash after time
Two players on a local Windows Dedicated Server, and the server crashes after a medium amount of time with no discerned cause. The clients do not crash, they only disconnect. The crash might happen after two minutes in game, or may take longer.
Solution:Jump to solution
Yeah, turns out I had a variable set to RepNotify for no reason, eheh oopsie daisy
Okies; I'll tinker some more and do some testing on my own end before I patch it again so I know it'll actually do that xD...
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Automated responses for Charixfox (165187749924569088)
Key Details for SMMDebug-2025-06-15-19-59-55.zip
Crash found in FactoryGame_ecc0ecf0_Remote_Stable_WindowsServer.log
It has been attached to this message.
unfortunately the crash call stack is all in vanilla code and nothing is really happening in the logs before it... you might have to divide and conquer yeah
That's what I was seeing too, which makes it a pain. Also - (TY Microsoft) - I can't say whether the function is Net as in network or DotNet :(
usually
net
in the unreal context, especially in an \Engine\
path, refers to networkingFound the problem! "World Grid Snapping Extractors" crashes the server when the hologram is created specifically only when a second player is connected. Hopefully that's the only problem, but when I noted the pattern with a debugger attached, it reproduced completely consistently on our system.
>mod World Grid Snapping Extractors
Fred Mod Searchβ’
World Grid Snapping Extractors
All 3 Miner Mks, and Oil Extractors, that snap to world grid!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1748516665:R>
Created by Bababooie
If this isn't the mod you were looking for, try a different spelling.
@Baba_booie {Class::π} fyi
Okie dokie, I had to look into something else in that mod so now I can kill two bugs with one update; hopefully shouldn't take terribly long
Hopeso. I don't know the stack but it hints that the data it's getting or trying to send on the network to the other player is not passing muster somehow.
Thank you for all you do!
That's alright, happy to help~!
I think I might have found what the issue was, possibly, so I'll push an update in a few minutes at most for you to try n__n
Alright, that's live π
Looks likely to have corrected the problem. Didn't immediately crash like before.
Still leaves the hologram behind temporarily, but that is cosmetic.
Solution
Yeah, turns out I had a variable set to RepNotify for no reason, eheh oopsie daisy
Okies; I'll tinker some more and do some testing on my own end before I patch it again so I know it'll actually do that xD
Well, if all else fails, program in the dark. Light attracts bugs after all. ;) (I'll see myself out now)
That's actually hilarious, hadn't heard that one before xD
Oh yeah, don't forget to mark this as solved n__n
Yee!
actually this one so other modders know why for the future
As soon as I figure out how to. O.o Apps is giving me "No Commands Available" :(
Success! All in the details.