Help with Custom Vehicles...

Currently trying to build a mod that adds hoverboards as an alternative pioneer transport, the problem I am currently facing is implementing the Vehicle itself, do I use one of the base blueprints (i.e. FGDriveablePawn) or just build it from UE's built-in Pawn Class? Still fairly new to all this and unfortunately I can't see any vehicle documentation within docs.ficsit.app
Solution:
Ok it looks like your first problem is that you're trying to call on functions in your BP that you haven't set up to exist
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9 Replies
DarthPorisius
DarthPorisius•4mo ago
The vehicle itself should probably be a part of AFGWheeledVehicle. I know its a hoverboard and all, but the movement components of that actor might be helpful for making it move properly. Mind you, I haven't made a vehicle, but from what I know about the vehicles in-game, that might be a good start.
Savage Sharky
Savage SharkyOP•4mo ago
Thank you, I'll try it with that then see how it goes, if it works, I'll document it too for future reference. Update: managed to create the blueprint I can open the build gun and select the Hoverboard but upon clicking to "build" / place the vehicle, the game crashes and gives me a crash log regarding sound
Muppet Burrito
Muppet Burrito•4mo ago
Firstly, are you able to please post the crash logs here for the crash so we can better help you troubleshoot things? Secondly, just so I can best gauge how to help & point you in the right directions: what previous modding, coding, and/or animation experience have you previously had, for Satisfactory and in general?
Savage Sharky
Savage SharkyOP•4mo ago
For Satisfactory, zilch, first day, I've done a couple personal projects in Unreal Engine so I have a general understanding of navigating the engine an some of the built in tools. I've done animation blueprints, blendspaces, etc for personal stuff, couple small mods for Minecraft but never done any mods for any UE game. I'll post the crash log here :)
Savage Sharky
Savage SharkyOP•4mo ago
Savage Sharky
Savage SharkyOP•4mo ago
I also have a hard time reading crash logs for most things because of the lack of spaces between lines lmao
Solution
Muppet Burrito
Muppet Burrito•4mo ago
Ok it looks like your first problem is that you're trying to call on functions in your BP that you haven't set up to exist
Muppet Burrito
Muppet Burrito•4mo ago
Or are trying to reference something that doesn't exist/isn't connected properly in your BP But, the best advice I can give you personally is to take a step back and work on one or two simple mods first to familiarize yourself properly with CS/SF implementation of of UE, including following the docs all the way through to create the example mod. Because beyond the very basic intro modding docs most expect you to have at least a working knowledge of UE, unless you're writing the whole mod in C++ Because vehicles are not simple, especially adding brand new ones that you might have to write navigation/pathing for, rather than just re-skins of existing ones, and custom animations, sound effects etc for the player character at the very least. I'm working on a vehicles/transport mod now with a few friends (that also includes a hoverboard funnily enough, great minds and all that), and it's something we're doing as a med-longer term project while we work on other mods and expand our skillset for SF modding specifically, even though we each have each released multiple mods of varying complexity, and have all modded for multiple other games across different systems), because we know enough about modding SF to know just how large an undertaking this is if we want to get it right, and how much we have to develop some systems ourselves (and which ones we can modify from the base game ones) I don't say this to discourage you, the opposite really, I don't want you to burn out and give up before you really get started because you've decided on a really quite ambitious mod for a first mod. You have good ideas, and you can tinker with the hoverboard while learning the ropes in UE/with modding SF first 🙂
Savage Sharky
Savage SharkyOP•4mo ago
Thank you for the information, I'm glad to see that I am not the only person who thought about Hoverboards, but yeah, it is very ambitious of me as per the rest of my whacky ideas, I'll bare in mind what you've said, work on some other bits, then bounce back to this from time to time.

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