How do i get the fuel item for a generator
Im new to modding, and im instancing a new blueprint under "Build Generator Fuel" but want to get the current fuel under the buildable, my current setup is shown in the image, but instead of the name of the fuel (or path) i get
/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_GeneratorRad_C_2147469156.FuelInventory | FuelInventory
. I would also like to know if there is a less "taxing" method, like an event that fires when a different fuel is inputted.
My end goal is to make a buildable that changes power output based on the fuel type, but im taking it one step at a time.
i also have no idea how to code c++. (if c++ is like python, then i know some python)
Solution:
Jump to solution
Try
Get Current Fuel Class
as generators have 1 slot for fuel and 1 slot for "supplemental" i.e. water
10 Replies
Solution
Try
Get Current Fuel Class
as generators have 1 slot for fuel and 1 slot for "supplemental" i.e. water
Also,
AFGBuildableGeneratorFuel
covers both Coal and Fuel Generators... took me forever to figure that out.im using

oop lol dont mind my stats
here is the cleaner vers

Yeah, and its the child of what I mentioned, XD

lol
make sure to use SML logging instead of Print Text for long term stuff
>docsearch SML logging
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/ModLoader/Logging.html
SML Logging :: Satisfactory Modding Documentation
The SML Logging system is an essential resource when developing your mod, especially for Blueprint mods, which can’t be debugged with ...
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