How do i get the fuel item for a generator

Im new to modding, and im instancing a new blueprint under "Build Generator Fuel" but want to get the current fuel under the buildable, my current setup is shown in the image, but instead of the name of the fuel (or path) i get /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_GeneratorRad_C_2147469156.FuelInventory | FuelInventory. I would also like to know if there is a less "taxing" method, like an event that fires when a different fuel is inputted. My end goal is to make a buildable that changes power output based on the fuel type, but im taking it one step at a time. i also have no idea how to code c++. (if c++ is like python, then i know some python)
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Solution:
Try Get Current Fuel Class as generators have 1 slot for fuel and 1 slot for "supplemental" i.e. water
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10 Replies
Solution
DarthPorisius
DarthPorisius4mo ago
Try Get Current Fuel Class as generators have 1 slot for fuel and 1 slot for "supplemental" i.e. water
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DarthPorisius
DarthPorisius4mo ago
Also, AFGBuildableGeneratorFuel covers both Coal and Fuel Generators... took me forever to figure that out.
churo(churo98789)
churo(churo98789)OP4mo ago
im using
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churo(churo98789)
churo(churo98789)OP4mo ago
oop lol dont mind my stats
churo(churo98789)
churo(churo98789)OP4mo ago
here is the cleaner vers
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DarthPorisius
DarthPorisius4mo ago
Yeah, and its the child of what I mentioned, XD
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churo(churo98789)
churo(churo98789)OP4mo ago
lol
Robb
Robb4mo ago
make sure to use SML logging instead of Print Text for long term stuff >docsearch SML logging
FICSIT-Fred
FICSIT-Fred4mo ago
SML Logging :: Satisfactory Modding Documentation
The SML Logging system is an essential resource when developing your mod, especially for Blueprint mods, which can’t be debugged with ...
churo(churo98789)
churo(churo98789)OP4mo ago
k

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