Structural Solutions Visual Bug

How can you see on the video if you use concrete walls with concrete cealing of different color, you get the flickering effect a big scale looks horrible. >mod Structural Solutions
Solution:
Update is out
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28 Replies
Acxd
Acxd4mo ago
>mod No Z Fighting
FICSIT-Fred
FICSIT-Fred4mo ago
Fred Mod Search™
No Z Fighting
Adds miniscule offsets to foundations and walls to prevent "Z Fighting" EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1748526919:R> Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
Acxd
Acxd4mo ago
That mod might help
Valkans
ValkansOP4mo ago
i try it, but no luck, still do the same >mod Structural Solutions
FICSIT-Fred
FICSIT-Fred4mo ago
Fred Mod Search™
Structural Solutions
Structural Solutions adds 300+ new buildable objects to Satisfactory. EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1750362070:R> Created by D4rk and deantendo
If this isn't the mod you were looking for, try a different spelling.
D4rk
D4rk4mo ago
No Z Fighting is the only mod that will fix that DId you try different settings in mod config?
Valkans
ValkansOP4mo ago
i install it but i saw no difference yes and is all the same
D4rk
D4rk4mo ago
changes require a world reload
Valkans
ValkansOP4mo ago
maybe i need to re make the building again after install? i mean you cant change the settings on game, only main menu
D4rk
D4rk4mo ago
If you paint both parts the same color, the problem will go away. I'll enable some feature on the part that will make it better though
Valkans
ValkansOP4mo ago
yeah same color works fine, btw i im cheking and Z fighting only move the "vanilla" walls SS still the same
D4rk
D4rk4mo ago
hmm, I'm not sure if that's a bug or not @SirDigby {Mod Name}
SirDigby
SirDigby4mo ago
No Z-Fighting has to hard-code stuff since lightweight buildables were introduced. It's based on the mesh name
D4rk
D4rk4mo ago
Looks like it only works on modded walls, but they are moved in the wrong direction
SirDigby
SirDigby4mo ago
Right now it checks if the mesh name contains "foundation" or "wall" Not ideal, but that's the only way I could get it working
D4rk
D4rk4mo ago
hmm, some of mine are called "block"
SirDigby
SirDigby4mo ago
I could probably add that
Valkans
ValkansOP4mo ago
yeah i just notice the ones with block as the name are the ones that dont work
Valkans
ValkansOP4mo ago
No description
Valkans
ValkansOP4mo ago
thx <2 ❤️
D4rk
D4rk4mo ago
Is it the class name or the display name?
Valkans
ValkansOP4mo ago
thx both of you, you are the best
SirDigby
SirDigby4mo ago
Will have an update tonight or tomorrow. I want to add catwalks as well InstanceData.StaticMesh->GetName()
D4rk
D4rk4mo ago
ah, mesh name
Solution
SirDigby
SirDigby4mo ago
Update is out
Valkans
ValkansOP4mo ago
jesus that was fast AF
Valkans
ValkansOP4mo ago
and it works ❤️
No description
Valkans
ValkansOP4mo ago
no more flikering

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