Structural Solutions Visual Bug
How can you see on the video if you use concrete walls with concrete cealing of different color, you get the flickering effect a big scale looks horrible. >mod Structural Solutions
28 Replies
>mod No Z Fighting
Fred Mod Search™
No Z Fighting
Adds miniscule offsets to foundations and walls to prevent "Z Fighting"
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1748526919:R>
Created by SirDigby
If this isn't the mod you were looking for, try a different spelling.
That mod might help
i try it, but no luck, still do the same
>mod Structural Solutions
Fred Mod Search™
Structural Solutions
Structural Solutions adds 300+ new buildable objects to Satisfactory.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1750362070:R>
Created by D4rk and deantendo
If this isn't the mod you were looking for, try a different spelling.
No Z Fighting is the only mod that will fix that
DId you try different settings in mod config?
i install it but i saw no difference
yes and is all the same
changes require a world reload
maybe i need to re make the building again after install?
i mean you cant change the settings on game, only main menu
If you paint both parts the same color, the problem will go away.
I'll enable some feature on the part that will make it better though
yeah same color works fine, btw i im cheking and Z fighting only move the "vanilla" walls
SS still the same
hmm, I'm not sure if that's a bug or not
@SirDigby {Mod Name}
No Z-Fighting has to hard-code stuff since lightweight buildables were introduced.
It's based on the mesh name
Looks like it only works on modded walls, but they are moved in the wrong direction
Right now it checks if the mesh name contains "foundation" or "wall"
Not ideal, but that's the only way I could get it working
hmm, some of mine are called "block"
I could probably add that
yeah i just notice the ones with block as the name are the ones that dont work

thx <2
❤️
Is it the class name or the display name?
thx both of you, you are the best
Will have an update tonight or tomorrow. I want to add catwalks as well
InstanceData.StaticMesh->GetName()
ah, mesh name
Solution
Update is out
jesus that was fast AF
and it works ❤️

no more flikering