I'm looking programmatically spawn a bunch of buildable at once (no build gun). I want to behave like a blueprint (blueprint dismantle, build effects) but not actually backed by a blueprint. Anyone know if this is a feasible thing? I'm thinking I have to create an instance of an AFGBlueprintHologram and add a bunch of manually positioned child holograms and then construct the blueprint hologram at the end. I also saw AFGBlueprintProxy and wondering if I need to manually construct that or if it's automatically created by a blueprint hologram...
So far I've been able to individually spawn holograms and construct them (although I couldn't figure out how to get the build effects to play first yet), and that works, but now I want to containerize it.