Drawing app realtime message cap
I was looking at this tutorial and implemented something very similar to what he did. It works really great, that being said I am worried about the realtime message cap. With 500 messages a second across your entire project, wouldn't this hit the limits quite easily? If 30 fps and 10 users are listening to someone drawing, wouldn't this be 300 messages a second? If that is correct, does anyone have any suggestions for me?
YouTubeSimon Grimm
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