Game crashes trying to load Engine plugin as mod when compiled via Alpakit

Solution:
Though, it seems while I couldn't find anything in the files for the plugin pointing to it's existence, it seems to exist somewhere? I changed the Module (as in, made a new module in the plugin with a difference name, and then just moved over the actual CPP source files), compiling that got it to work?
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8 Replies
Robb
Robb4mo ago
is JsonBlueprintUtilities a plugin you wrote or a library you're trying to use?
MinoDab492
MinoDab492OP4mo ago
It's an Engine plugin, which I'm trying to get to load
Solution
MinoDab492
MinoDab4924mo ago
Though, it seems while I couldn't find anything in the files for the plugin pointing to it's existence, it seems to exist somewhere? I changed the Module (as in, made a new module in the plugin with a difference name, and then just moved over the actual CPP source files), compiling that got it to work?
MinoDab492
MinoDab492OP4mo ago
Ahh, so it does exist already. That would make... a lot of sense why it broke. Sucks to know I wasted a whole day doing this then, but at least I figured it out.
Robb
Robb4mo ago
as in, the game already ships with that engine plugin?
MinoDab492
MinoDab492OP4mo ago
Yep, it appears so
Robb
Robb4mo ago
I am guessing the plugin failed to load at runtime because you renamed it then, but not sure
MinoDab492
MinoDab492OP4mo ago
If it's saying the module specifically, it probably was cause of conflicts, I would guess?

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