Game crashes trying to load Engine plugin as mod when compiled via Alpakit
Solution:Jump to solution
Though, it seems while I couldn't find anything in the files for the plugin pointing to it's existence, it seems to exist somewhere? I changed the Module (as in, made a new module in the plugin with a difference name, and then just moved over the actual CPP source files), compiling that got it to work?
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is JsonBlueprintUtilities a plugin you wrote or a library you're trying to use?
It's an Engine plugin, which I'm trying to get to load
Solution
Though, it seems while I couldn't find anything in the files for the plugin pointing to it's existence, it seems to exist somewhere? I changed the Module (as in, made a new module in the plugin with a difference name, and then just moved over the actual CPP source files), compiling that got it to work?
Ahh, so it does exist already. That would make... a lot of sense why it broke.
Sucks to know I wasted a whole day doing this then, but at least I figured it out.
as in, the game already ships with that engine plugin?
Yep, it appears so
I am guessing the plugin failed to load at runtime because you renamed it then, but not sure
If it's saying the module specifically, it probably was cause of conflicts, I would guess?