Using TEdit on ultra-modded worlds?
I'm planning on doing a playthrough with some friends with a huge modpack, but don't want to have to worry about game-breaking worldgen errors due to mod-conflicts. is there a TEdit extension that allows you to more reliably work with modded items and tiles without messing things up even more? I'm just looking to do things like pull structures from other worlds that have properly generated the structures to one single world to make them all hopefully work fluently. If theres an easier way im open to hearing that too.
3 Replies
Welcome to #support-forum. Before someone helps you, please first consult the information in #TML Troubleshooting Guide and try all the suggestions that might fit your particular issue, especially in the linked FAQ page.
If the information in the pinned thread does not solve your issue, please post all log files by dragging and dropping them into this chat. In Steam right click on
tModLoader
in the library, then hover over Manage
and click on Browse local files
. In the folder that appears find tModLoader-Logs
and open that folder. Inside that folder are the logs files. Select them all except the Old
folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340cCheat Sheet and DragonLens have build tools that you can use to copy and paste structures.
Ill give DragonLens a try