When loading into my world, Game crashes after a few seconds!

I load into the game and after just a few seconds my game crashes and im so confused, I was able to play all the way up to the point where now it just crashes right when I load into the game. What can I do?
5 Replies
tModLoader
tModLoader2mo ago
Welcome to #support-forum. Before someone helps you, please first consult the information in #TML Troubleshooting Guide and try all the suggestions that might fit your particular issue, especially in the linked FAQ page. If the information in the pinned thread does not solve your issue, please post all log files by dragging and dropping them into this chat. In Steam right click on tModLoader in the library, then hover over Manage and click on Browse local files. In the folder that appears find tModLoader-Logs and open that folder. Inside that folder are the logs files. Select them all except the Old folder and drag them into this chat. If you need a visual guide to this process watch this: https://github.com/tModLoader/tModLoader/assets/4522492/3f4efa43-753f-4733-b630-ba85e711340c
Rijam
Rijam2mo ago
[18:45:56.935] [Main Thread/ERROR] [Terraria]: System.InvalidOperationException: Could not compile input layout! Error Code: The parameter is incorrect. (0x80070057)
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_ApplyVertexBufferBindings(IntPtr device, FNA3D_VertexBufferBinding* bindings, Int32 numBindings, Byte bindingsUpdated, Int32 baseVertex)
[18:45:56.935] [Main Thread/ERROR] [Terraria]: System.InvalidOperationException: Could not compile input layout! Error Code: The parameter is incorrect. (0x80070057)
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_ApplyVertexBufferBindings(IntPtr device, FNA3D_VertexBufferBinding* bindings, Int32 numBindings, Byte bindingsUpdated, Int32 baseVertex)
Christoph
ChristophOP2mo ago
unfortunatley still the same thing

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