Obtaining the Ficsite texture

I would really love to use the Widmanstätten pattern of the ficsite ingots and ficsite trigons to make a wicked destop background with just the repeating texture. However, I have no idea how to find the texture in the game files (I looked into it with FModel) and the best I can do is an ingame photo but its not just the texture and its hard to get the repeating pattern from it. If anyone has some solutions or ideas please let me know.
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Solution:
@Robb (Busy) Cheers! Thanks for the help
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32 Replies
Robb
Robb3mo ago
the item descriptor name is Desc_FicsiteMesh_C according to the wiki, you should be able to locate it via fmodel search and then see what the mesh asset is, then see what texture asset the mesh is pointing to >docsearch fmodel
FICSIT-Fred
FICSIT-Fred3mo ago
Extracting Game Files :: Satisfactory Modding Documentation
Having access to the model and texture files used by Coffee Stain can be a valuable resource for creating content for your own mods. This pa...
Robb
Robb3mo ago
this page should cover how to use the fmodel search
Moss
MossOP3mo ago
Ok I was kind of looking through but maybe I missed the specific one, I will check in a bit and get back The search can't find Desc_FicsiteMesh_C just a Desc_FicsiteMesh
Robb
Robb3mo ago
the _C is for class default object, you found it
Moss
MossOP3mo ago
ah ok, how do I see what texture asset the mesh is pointing to
Robb
Robb3mo ago
not sure offhand but you can see it either in the json or probably as a details field in the mesh viewer or if you're lucky it's in a folder very close in the hierarchy to the mesh
Moss
MossOP3mo ago
So its pointing to this texture but its...porple
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Robb
Robb3mo ago
that's the normal map, there are 3 that form the final texture https://en.wikipedia.org/wiki/Normal_mapping
Normal mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by gener...
Moss
MossOP3mo ago
ohh, how do I find the other ones
Robb
Robb3mo ago
they are there too same folder
Moss
MossOP3mo ago
hmm I only see the one
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Robb
Robb3mo ago
is a search limiting what it displays?
Moss
MossOP3mo ago
shouldn't be, I just relaunched the app
Robb
Robb3mo ago
oh, you got unlucky, the chain of files for this one is really something else
Robb
Robb3mo ago
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Moss
MossOP3mo ago
I have no idea what all that means d=
Robb
Robb3mo ago
check this folder
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Moss
MossOP3mo ago
oo wait that's progress
Moss
MossOP3mo ago
found this!
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Moss
MossOP3mo ago
and one in orange, is there a way to merge them?
Robb
Robb3mo ago
that is a long story but the short answer is not without doing a bunch of unreal engine stuff
Robb
Robb3mo ago
Create an Item :: Satisfactory Modding Documentation
Now that you’ve created a custom Recipe and Schematic, let’s create a custom Item. For this tutorial, we’ll make an item n...
Robb
Robb3mo ago
the orange one is probably as good as you'll get send a screenshot of it here? not sure if you found the reflection map or the base color
Moss
MossOP3mo ago
well the orange one doesn't have the depth/detail as this porple one
Moss
MossOP3mo ago
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Robb
Robb3mo ago
ah well, that is because the purple one is literally the depth and detail
Moss
MossOP3mo ago
makes sense xD I may be able to hugh shift the purple one to get a close to desired effect but worst case i'll have to dig into that long story
Moss
MossOP3mo ago
I have made red
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Solution
Moss
Moss3mo ago
@Robb (Busy) Cheers! Thanks for the help
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Robb
Robb3mo ago
I put this together as a test but I don't think the material likes being applied on something this large. my texture quality is already set to Ultra
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Robb
Robb3mo ago
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