Dismantling the .5 emissive beam from the Structural Solutions mod crashes the game constantly
crash report:
Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp] [Line: 927]
FactoryGameEGS_Engine_Win64_Shipping!Nanite::FSceneProxy::FSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp:1060]
FactoryGameEGS_Engine_Win64_Shipping!UStaticMeshComponent::CreateSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:2642]
FactoryGameEGS_Renderer_Win64_Shipping!FScene::BatchAddPrimitives() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2004]
FactoryGameEGS_Renderer_Win64_Shipping!FScene::AddPrimitive() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1935]
FactoryGameEGS_Engine_Win64_Shipping!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:611]
FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::RecreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1736]
FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1810]
FactoryGameEGS_Engine_Win64_Shipping!
UWorld::SendAllEndOfFrameUpdates'::
2'::<lambda_2>::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1117]
FactoryGameEGS_Engine_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor'::2'::<lambda_1>,std::nullptr_t>'::
2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116]
FactoryGameEGS_Engine_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<
ParallelForImpl::ParallelForInternal<TFunctionRef<void cdecl(int)>,ParallelFor'::
2'::<lambda_1>,std() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameEGS_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::
2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameEGS_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGameEGS_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]6 Replies
Automated responses for carar.png (808730748776742974)
Key Details for SMMDebug-2025-07-10-18-29-34.zip
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_8306bcd7_Local_Stable_WindowsClient.log
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>mod structural solutions
Fred Mod Search™
Structural Solutions
Structural Solutions adds 300+ new buildable objects to Satisfactory.
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1750436494:R>
Created by D4rk and deantendo
If this isn't the mod you were looking for, try a different spelling.
Sounds like the same issue as this https://discord.com/channels/555424930502541343/1385289879205970024 @D4rk
This is a known crash. Some people have fixed the crash by verifying their games files and updating their GPU drivers. if that doesn't work, you will need to put the game in DX11 mode to dismantle the beams.