Dismantling the .5 emissive beam from the Structural Solutions mod crashes the game constantly

crash report: Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp] [Line: 927] FactoryGameEGS_Engine_Win64_Shipping!Nanite::FSceneProxy::FSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp:1060] FactoryGameEGS_Engine_Win64_Shipping!UStaticMeshComponent::CreateSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:2642] FactoryGameEGS_Renderer_Win64_Shipping!FScene::BatchAddPrimitives() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2004] FactoryGameEGS_Renderer_Win64_Shipping!FScene::AddPrimitive() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1935] FactoryGameEGS_Engine_Win64_Shipping!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:611] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::RecreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1736] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1810] FactoryGameEGS_Engine_Win64_Shipping!UWorld::SendAllEndOfFrameUpdates'::2'::<lambda_2>::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1117] FactoryGameEGS_Engine_Win64_Shipping!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::2'::<lambda_1>,std::nullptr_t>'::2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] FactoryGameEGS_Engine_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<ParallelForImpl::ParallelForInternal<TFunctionRef<void cdecl(int)>,ParallelFor'::2'::<lambda_1>,std() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameEGS_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameEGS_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameEGS_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] FactoryGameEGS_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
6 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for carar.png (808730748776742974)
Key Details for SMMDebug-2025-07-10-18-29-34.zip
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 54
Game: WindowsClient CL 418783 from Epic Games
Path: `c:\Games\Epic Games\Satisfactory`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=mykhalchevskyya -epicuserid=241b1ac6722445729feb638d9c8cd254 -epiclocale=en -epicsandboxid=crab
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 54
Game: WindowsClient CL 418783 from Epic Games
Path: `c:\Games\Epic Games\Satisfactory`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=mykhalchevskyya -epicuserid=241b1ac6722445729feb638d9c8cd254 -epiclocale=en -epicsandboxid=crab
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_8306bcd7_Local_Stable_WindowsClient.log
It has been attached to this message.
carar.png
carar.pngOP2mo ago
>mod structural solutions
FICSIT-Fred
FICSIT-Fred2mo ago
Fred Mod Search™
Structural Solutions
Structural Solutions adds 300+ new buildable objects to Satisfactory. EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1750436494:R> Created by D4rk and deantendo
If this isn't the mod you were looking for, try a different spelling.
sjhoward
sjhoward2mo ago
D4rk
D4rk2mo ago
This is a known crash. Some people have fixed the crash by verifying their games files and updating their GPU drivers. if that doesn't work, you will need to put the game in DX11 mode to dismantle the beams.

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