INFINITE REASEARCH

so i installed the mod but its asking for items that i cant make and dont even see in game. robotic arm, white pigment, etc. is there other mods that needs to be ran with it? its also not taking anything in from the belt either
11 Replies
Robb
Robb2mo ago
use TFIT to find out what mods those other items are from >mod TFIT
FICSIT-Fred
FICSIT-Fred2mo ago
Fred Mod Search™
TFIT - Ficsit Information Tool
Your ultimate source for more information about whatever it is you're looking at! EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1751667465:R> Created by blockout22 and Robb
If this isn't the mod you were looking for, try a different spelling.
Grizz
GrizzOP2mo ago
ive got TFIT installed already
Grizz
GrizzOP2mo ago
getting no pop up for TFIT
No description
Robb
Robb2mo ago
oh, that UI doesn't use the normal item displays or item tooltips. not sure then. do they show up in your codex? if I recall correctly Aquila said that the mod can pick from other mods' items randomly so it has to be one of the ones you have installed already
Grizz
GrizzOP2mo ago
wonder if its something i havent unlocked yet ah yeah it was puling items i didnt have unlocked yet so that parts fixed but for some reason its not pulling items off the belt as intended
Grizz
GrizzOP2mo ago
items just sit on the belt. the Infinite collector is the one in the middle
No description
Grizz
GrizzOP2mo ago
@Andre Aquila <Aquila Industrial> is the Infinite Research currently not working?
AndreAquila
AndreAquila2mo ago
Hey @Grizz Hmm, that mod will look for every item in the game and choose a qty randomly. In this case, the infinite collector will only get what is requesting... I think White pigment and the "Screws and bolt " is from Ficsit production chain, Something seems strange, i will test it asap
Grizz
GrizzOP2mo ago
Yeah i got that all figured out but the belt conveyor part of it doesn't work. Items just stop before going into the port
Robb
Robb2mo ago
you may want to give those item icons (https://discord.com/channels/555424930502541343/1392984514384367636/1392987256121462855) a tooltip widget of Widget_Tooltip with the item class passed in the widget constructor, it should enable the base game's tooltips to appear, meaning other mods can modify said tooltip too like TFIT can't assign them directly in the editor since they need the item class passed as a constructor argument, but you can probably assign it with Set Tooltip Widget or similar

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