Just curious what cause the crash.
Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No
Assertion failed: Size <= BufferSize [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 588] Requested lock size 192 is larger than the total size 128 for buffer 'None'.
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHILockBuffer() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:768]
FactoryGameSteam_Engine_Win64_Shipping!BuildParticleVertexBuffer() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleGpuSimulation.cpp:1867]
FactoryGameSteam_Engine_Win64_Shipping!
FParticleSimulationGPU::InitResources'::
5'::<lambda_1>::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleGpuSimulation.cpp:2462]
FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FParticleSimulationGPU::InitResources'::
5'::FInitParticleSimulationGPUCommandName,FParticleSimulationGPU::InitResources'::
5'::<lambda_1> > >::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]7 Replies
-# Responding to
Key Details for SMMDebug-2025-07-16-10-35-45.zip
triggered by @JevlaCrash after loading a previous save after messing around with resource roulette
>rhiborked
There are a few things to try if your RHI is causing crashes.
1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11
2) Try verifying your game files.
3) Update/reinstall your graphics drivers
4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings.
5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor)
For more info, run one of the following bot commands by sending it as a chat message:
>dx11
>dx12
>vulkan
>verifyepic
>verifysteam
Can it have been because i did reroll random nodes few times and then tried to load my save from before?
So to many things was happening, i haven't had issues before
doesn't sound like something that would be related to rendering issues
hmm, weird.. if it happens again I will try those things above. Thanks for help appreciate you 🥰