Just curious what cause the crash.

Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: Size <= BufferSize [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 588] Requested lock size 192 is larger than the total size 128 for buffer 'None'. FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHILockBuffer() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp:768] FactoryGameSteam_Engine_Win64_Shipping!BuildParticleVertexBuffer() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleGpuSimulation.cpp:1867] FactoryGameSteam_Engine_Win64_Shipping!FParticleSimulationGPU::InitResources'::5'::<lambda_1>::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleGpuSimulation.cpp:2462] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FParticleSimulationGPU::InitResources'::5'::FInitParticleSimulationGPUCommandName,FParticleSimulationGPU::InitResources'::5'::<lambda_1> > >::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412] FactoryGameSteam_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
7 Replies
FICSIT-Fred
FICSIT-Fred•2mo ago
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 91
Game: WindowsClient CL 418783 from steam
Path: `g:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.1
Installed Mods: 91
Game: WindowsClient CL 418783 from steam
Path: `g:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-07-16-10-35-45.zip triggered by @Jevla
Jevla
JevlaOP•2mo ago
Crash after loading a previous save after messing around with resource roulette
sjhoward
sjhoward•2mo ago
>rhiborked
FICSIT-Fred
FICSIT-Fred•2mo ago
There are a few things to try if your RHI is causing crashes. 1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11 2) Try verifying your game files. 3) Update/reinstall your graphics drivers 4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings. 5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor) For more info, run one of the following bot commands by sending it as a chat message: >dx11 >dx12 >vulkan >verifyepic >verifysteam
Jevla
JevlaOP•2mo ago
Can it have been because i did reroll random nodes few times and then tried to load my save from before? So to many things was happening, i haven't had issues before
sjhoward
sjhoward•2mo ago
doesn't sound like something that would be related to rendering issues
Jevla
JevlaOP•2mo ago
hmm, weird.. if it happens again I will try those things above. Thanks for help appreciate you 🥰

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