How do decorators work on buildables?

I tried creating a subclass to DecoTemplate, creating attachment point components in it, configured to Default w/ APT_Pillar, and assignedthe class to my buildable. My buildable's hologram is the generic buildable hologram that is editor configurable and I have attachment point snapping enabled. Yet in game there's no effect. My object doesn't snap to an instance of itself via attachment points like a pillar does. Am I missing something? Also fwiw I am setting up attachment point transforms in my construction script.
2 Replies
Storm
StormOP3mo ago
Do I need to extend the base TrySnapToActor method?
Robb
Robb3mo ago
I'm not sure what the full story on snapping is but you can check digby's more sign spots mod for an example of one that successfully uses snap points I don't think you need to override try snap for most cases, but I don't know if generic buildable has any snapping logic built in

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