Tmodloader close on reboot

Helo! I tried everything, still cannot make it start up. Can someone help me?
5 Replies
tModLoader
tModLoader3mo ago
Tag: assertionfailed If you are getting an error such as Assertion failed: !FAILED(hr) && "Failed to find supported audio format!" or Assertion failed: !FAILED(hr) && "Failed to activate audio client!" in your Natives.log, there is an issue with your audio device (your speakers/headphones/etc.). Things to try: * Terraria and tModLoader really don't like it if you have no audio output. If you don't have one connected, try connecting one. * If you have an audio output but you are getting the error, try switching to a different audio device (different speakers, headphones, etc.) * Make sure your audio output rate is less than or equal to 48000 Hz. * If you are using Voicemeeter, you need to configure your A1-A5 devices. * If you have Sony INZONE headphones, try setting the output device as "Chat" instead of "Game". * Try the IAudioClient workaround in the tModLoader FAQ. Audio Issues section of the FAQ https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#audio-issues
PannCakee
PannCakeeOP3mo ago
this is my newest: OpenAudioDevice failed: WASAPI can't activate audio endpoint: this happens when i switch to the IAudioClient work around I get a microsoft .net error saying WASAPI can't activate any audio endpoint
tModLoader
tModLoader3mo ago
Tag: wsapi (Owner: metacinnabar#0000) WSPI can not initialize audio client. Solved here: https://stackoverflow.com/questions/46835811/ffplay-wasapi-cant-initialize-audio-client-ffmpeg-3-4-binaries
PannCakee
PannCakeeOP3mo ago
okay, with the IAudio workaround and the stackoverflow link to the WASAPI problem it works now

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