Tmodloader close on reboot
Helo! I tried everything, still cannot make it start up.
Can someone help me?
5 Replies
Tag: assertionfailed
If you are getting an error such as
Assertion failed: !FAILED(hr) && "Failed to find supported audio format!"
or Assertion failed: !FAILED(hr) && "Failed to activate audio client!"
in your Natives.log
, there is an issue with your audio device (your speakers/headphones/etc.).
Things to try:
* Terraria and tModLoader really don't like it if you have no audio output. If you don't have one connected, try connecting one.
* If you have an audio output but you are getting the error, try switching to a different audio device (different speakers, headphones, etc.)
* Make sure your audio output rate is less than or equal to 48000 Hz.
* If you are using Voicemeeter, you need to configure your A1-A5 devices.
* If you have Sony INZONE headphones, try setting the output device as "Chat" instead of "Game".
* Try the IAudioClient workaround in the tModLoader FAQ.
Audio Issues section of the FAQ https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#audio-issuesthis is my newest:
OpenAudioDevice failed: WASAPI can't activate audio endpoint:
this happens when i switch to the IAudioClient work around I get a microsoft .net error saying WASAPI can't activate any audio endpoint
Tag: wsapi (Owner: metacinnabar#0000)
WSPI can not initialize audio client. Solved here: https://stackoverflow.com/questions/46835811/ffplay-wasapi-cant-initialize-audio-client-ffmpeg-3-4-binaries
okay, with the IAudio workaround and the stackoverflow link to the WASAPI problem it works now