Tmod keeps crashing when I save and exit and during gameplay

Hey guys so I have been having issues with my tmodloader crashing randomly during gameplay and when I save and exit. I wanted to take a screenshot of thw crash message but my game closes way to fast and abruptly for me to take one, however I managed to just find the log in the files. The log is incomplete so If you need the full log you can let me know. If you can help me with this problem I will be very much happy and gratefull. System.IO.IOException: The process cannot access the file 'C:\Users\tensh\OneDrive\Documents\My Games\Terraria\tModLoader\Players\HARRY_POTAH.plr' because it is being used by another process. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode) at:tragedy: Terraria.Utilities.FileUtilities.Write(String path, Byte[] data, Int32 length, Boolean cloud) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 115 at Terraria.Utilities.FileUtilities.WriteAllBytes(String path, Byte[] data, Boolean cloud) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 100
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