getting mismatched data when using @rbxts/yetanothernet
Server Code
Client Code
It works fine when i use remo, but with yetanothernet i get wrong data on the client

8 Replies
do u write a middleware
no
Unknown User•5w ago
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to get proper typings yah, on the server youll be getting an additional player value which you dont get on the client
@Clown encountered again, rounding errors when sending over big numbers

i think its time to add ur custom middleware
and skip default serialization
Unknown User•4w ago
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okayy thanks