My game and a friend's game crashed as soon as the friend joined
So I joined a world, and it worked alright for me, but as soon as my friend joined, both our games crashed
7 Replies
this was the last part of the log it made, i can send the whole thing if needed
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at NoxusBoss.Core.Graphics.Players.PlayerPostProcessingShaderSystem.UpdateTargets() in NoxusBoss\Core\Graphics\Players\PlayerPostProcessingShaderSystem.cs:line 67
at Luminance.Core.Graphics.RenderTargetManager.HandleTargetUpdateLoop(GameTime obj) in Luminance\Core\Graphics\Automators\RenderTargetManager.cs:line 77
at DMD<DMD<>?63067776::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at NoxusBoss.Core.Graphics.ItemPreRender.ItemPreRenderer.UpdateItemRenders(orig_DoDraw orig, Main self, GameTime gameTime) in NoxusBoss\Core\Graphics\ItemPreRender\ItemPreRenderer.cs:line 131
at Hook<System.Void NoxusBoss.Core.Graphics.ItemPreRender.ItemPreRenderer::UpdateItemRenders(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53152
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53139
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[16:11:25.685] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown

happened again
This is from WOTG, disable the mod
WOTG?
Wrath of the Gods
:o i did not read the description adequately
thanks