Big but possibly etremely simple c# question: I have these two scripts, PlayerOrbits, which controls the entire movement of the player, and Trajectory, which is supposed to show an exact prediction of where the player will go when you unpause the game. Currently, I have these two working on from what I can tell to be the same physics. Thing is, the two are ever so slightly different and it causes cool prediction stuff to get drastically far away from the intended route. Any ideas on why this might be happening?