Game Crashing after placing a blueprint

May be or may not be because of the Modular Load Balancer, can probably try to make a blueprint without it and place to see.
8 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for Syzzle (132238191259287552)
Key Details for SMMDebug-2025-08-08-23-03-10.zip
SMM Version: 3.0.3
SML Version: 3.11.2
Installed Mods: 91
Game: WindowsClient CL 424353 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.2
Installed Mods: 91
Game: WindowsClient CL 424353 from steam
Path: `e:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_c3b11d6d_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
Syzzle
SyzzleOP2mo ago
Yea, the same blueprint but Modular Load Balancer removed (from the blueprint) doesn't crash
Robb
Robb2mo ago
can you send the blueprint here as well? @SirDigby heads up
Syzzle
SyzzleOP2mo ago
well, I am confused, now it crashed without it, might be something else, let me do one more test and I wil send the blueprint
Robb
Robb2mo ago
the crash has to do with the sign system updating, does the blueprint have (modded) signs?
Syzzle
SyzzleOP2mo ago
yes, that was the next test, I am using this: https://ficsit.app/mod/ContainerWithScreen And yes, removing the container with screen from the blueprint seems to have made it stop crashing weird that it didn't crash the first time when I used the blueprint without the modular load balancer and still had the container
Syzzle
SyzzleOP2mo ago
In case Aquila wants the blueprint to test or something
Robb
Robb2mo ago
@AndreAquila heads up

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