Game crashes when loading mods / changing resolution (MAC)
My Tmodloader crashes whenever I try to go into windowed mode, or fullscreen the game. It also crashes when I reload mods. I am on a Macbook Air, latest update.
Here is some of the crash log:
Process: dotnet [13877]
Path: /Users/USER/Library/Application Support/Steam/*/dotnet
Identifier: dotnet
Version: ???
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
Responsible: steam_osx [11772]
User ID: 501
Date/Time: 2025-08-15 23:33:01.7605 -0400
OS Version: macOS 15.3 (24D2059)
Report Version: 12
Notes:
PC register does not match crashing frame (0x0 vs 0x10514A608)
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000a25
Exception Codes: 0x0000000000000001, 0x0000000000000a25
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [13877]
Error Formulating Crash Report:
PC register does not match crashing frame (0x0 vs 0x10514A608)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 <translation info unavailable> 0x10514a608 ???
1 libMoltenVK.dylib 0x1bfaf6a4b vkDestroyImageView + 267
2 libFNA3D.0.dylib 0x1be25f62b VULKAN_INTERNAL_DestroyTexture + 43
3 libFNA3D.0.dylib 0x1be27f9e0 FNA3D_CommandBuffer_CleanContainer + 256
4 libFNA3D.0.dylib 0x1be27f8b3 FNA3D_CommandBuffer_Finish + 259
5 libFNA3D.0.dylib 0x1be257b50 VULKAN_DestroyDevice + 48
Model: Mac16,12, BootROM 11881.81.2, proc 10:4:6 processors, 16 GB, SMC
Graphics: Apple M4, Apple M4, Built-In
Display: Color LCD, 2560 x 1664 Retina, Main, MirrorOff, Online
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