Game crashes when loading mods / changing resolution (MAC)

My Tmodloader crashes whenever I try to go into windowed mode, or fullscreen the game. It also crashes when I reload mods. I am on a Macbook Air, latest update. Here is some of the crash log: Process: dotnet [13877] Path: /Users/USER/Library/Application Support/Steam/*/dotnet Identifier: dotnet Version: ??? Code Type: X86-64 (Translated) Parent Process: launchd [1] Responsible: steam_osx [11772] User ID: 501 Date/Time: 2025-08-15 23:33:01.7605 -0400 OS Version: macOS 15.3 (24D2059) Report Version: 12 Notes: PC register does not match crashing frame (0x0 vs 0x10514A608) Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000a25 Exception Codes: 0x0000000000000001, 0x0000000000000a25 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [13877] Error Formulating Crash Report: PC register does not match crashing frame (0x0 vs 0x10514A608) Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread 0 <translation info unavailable> 0x10514a608 ??? 1 libMoltenVK.dylib 0x1bfaf6a4b vkDestroyImageView + 267 2 libFNA3D.0.dylib 0x1be25f62b VULKAN_INTERNAL_DestroyTexture + 43 3 libFNA3D.0.dylib 0x1be27f9e0 FNA3D_CommandBuffer_CleanContainer + 256 4 libFNA3D.0.dylib 0x1be27f8b3 FNA3D_CommandBuffer_Finish + 259 5 libFNA3D.0.dylib 0x1be257b50 VULKAN_DestroyDevice + 48 Model: Mac16,12, BootROM 11881.81.2, proc 10:4:6 processors, 16 GB, SMC Graphics: Apple M4, Apple M4, Built-In Display: Color LCD, 2560 x 1664 Retina, Main, MirrorOff, Online
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