Unpredictable crashes on client joining the session

I have experienced client's game crashes when they join the game session (not dedicated server). It has initially been happening when testing a mod of mine, but when I deleted it, it didn't stop happening, so it's probably not one of my mods. What's worse is that the game doesn't always crash and the moment it crashes errors are different. When it came to out first session, everything was fine until the first crash which happened half an hour after playing together and then he wasn't able to join again. When i tested multiplayer locally, joins were 50/50 successful. I will initially include my friend's debug logs (they are not on this server and I don't think they are open to communication in any form) and an ssmprofile which lists all mods. Later I'll include more logs made by myself. What I/we tried: - Disabling MAM Enhancer and TFIT - Disabling Auto Supports None of that has provided a permanent solution.
9 Replies
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for AniMouse (674254757434621993)
Crash found in FactoryGame2.log
It has been attached to this message.
Crash found in FactoryGame1.log
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Robb
Robb4w ago
that's weird, there is basically no error info in there yeah
AniMouse
AniMouseOP3w ago
He's on Linux if it matters. Last logs or ones before crash mention MAM enhancer and Auto Supports, but nothing changed upon removal of both sets of mods @D4rk I think I'm brave to assume that Structural Solutions is one of the mods causing issues, I feel like SML version might be causing problems which weren't there before I am going to make further tests but with other SML versions
AniMouse
AniMouseOP3w ago
Yeah, SSMod works fine on 3.11.1 but not 3.11.3
FICSIT-Fred
FICSIT-Fred3w ago
It has been attached to this message. -# Responding to Crash found in FactoryGame.log triggered by @AniMouse
AniMouse
AniMouseOP3w ago
Other mods causing crashes are mine (Nuclear Rework, Simple Conveyor Logistics, but I can't know for sure what causes the crashes that didn't happen before)
Rex
Rex3w ago
When playing on Linux, the callstack can't get printed. Which stiiiinks IIRC the reason is that Wine is missing support for loading debug symbols (PDB files), needed to display the callstack info.
D4rk
D4rk3w ago
Yes, looks like the last SS version I uploaded was compiled for 3.11.1. This usually isn't a problem, but I can upload a version compiled for 3.11.3. Hopefully that will fix the issue. I wont be able to do it until tomorrow though.

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