DI Power Indicator.
I am experiencing a strange issue with the DI Double Wall Indicator. When it gets attached to a power source, both sides go green, but there is no output. I have connected it to an Indicator Pole, and the pole stayed dark (not even RED). I am using version 3.10.1 of the mod. Any help would be appreciated.
8 Replies
Bumping this post. I am unsure if it is being supported or not, but there has been no response or update regarding this mod.
@Darkplate « Dark Industries »
It will do that if you have the no power in game
I have not seen any issues. No anyone in my discord vchat
I have not tested in the new experimental environment yet
Will do that this weekend
The double wall do have one issue on one side due to the game reads each side individually in the Brieprint so I had to choose one side as the default power. I have not found a way yet without creating some lag to choose between both sides for more checking per cycle
for it to register you need to have a machine on the grid
it does that with all of them
normal without any machien

wow there is a new vanilla bug. there is no power to these and even the machine turned on

i do not have adv mode nor power
this is similar to the trains with no power is working
the last vanilla patch has added many bugs to the game and this is a new one i have not seen yet
I will test it out in experamental this weekend and see if they have fix the train power bug and this one
the node is really saying there is power
it is like the augmentor is connected but it really is not so where is this comming from

hmmm there seems to be a new bug in my power poles giving power that is not even in the blueprint of the ue
ok well looks like it is effecting all my poles so I will have to troubleshoot this weekend to see why it is doing this
thanks for letting me know and I will add your name to the patch notes when I resolve the issue as the finder of this new strange bug
ok when i took off my hover pack it is all normal now
WTF
how is the hover pack adding power to my mod?
can you please verify by removing what is on your back to see if it works normally? This will narrow down the wierd vanilla bug
I just identified that if you have the hover.U mod then when you have it on and it connects to the grid then it generates 550,000 MW of power to the grid. As soon as i took it off my char back then all the power registered all red
it is only when it connects to one of my indicators
then take it off and it all goes back to normal
so strange
since the power grid indicated that it is energized so will my mod show, I have no way to resolve vanilla power grid
I also see that it does it on lights as well with a light controller
and those are vanilla
it is not everytime but will suddenly energize the power and i am like wtf and then remove the hover.u and then it turned red again
then put it back on and it will randamly energize the line
when it connects to a machine it does not power the like
I am not seeing this being done with the vanilla hover pack