The game module ... could not be loaded.
New to modding Satis and was trying to setup my local develop environment. I was following the online documentation and succeded in building FactoryGame. But when I try to open the Starter Project, but then it throws the following error:
Plugin 'OnlineIntegration' failed to load because module 'OnlineIntegration' could not be loaded. There may be an operating system error or the module may not be properly set up.
When I disable this plugin, I get the following error:
The game module 'FactoryGame' could not be loaded. There may be an operating system error, the module may not be properly set up, or a plugin which has been included into the build has not been turned on.
Tried to recompile using VS, downloaded VC_redisx86 and x64 and tried repair.
Kinda stuck here... any ideas?Solution:Jump to solution
Okay, so it works π the only thing I did different this time is the GIT clone
21 Replies
Something is preventing this mod from loading. Troubleshooting ideas:
- Try closing and reopening the mod manager
- Try turning mods off and back on again in the Mod Manager
- Are you playing on Experimental? Check the compatibility info to find out if that mod supports it.
- Are you using the most recent version of the mentioned mod? If you are, be patient. Mod support for new versions is an ongoing effort by authors in their spare time. If you absolutely need this mod, you can play something else or start a fresh save while you wait for an update!
-# Responding to
failedtoload
triggered by @UNTITLED_PNGFrequently Asked Questions (FAQ) :: Satisfactory Modding Documentation
You can find answers to frequently asked questions on the modding discord (and about modding in general) here. Consider using your browser...
are you sure you've selected the correct target to build in visual studio and you can see it succeed in the build output logs?
did you download a zip or clone the project?
Selected Development Editor in VS 2022, building the FactoryGame without errors (see screenshot). I did download the latest zip (mentioned in the docs, it took the master branch)

are you able to open the css-ue editor application without loading into a project?
Yes, that is the way I open the editor. When open, i go to recent projects, click on the
Browse...
-button, click on the FactoryGame.uproject
file. But with OnlineIntegration
plugin enabled it crashed imidiatly, and with it disabled I see the banner of Satis for a few sec, but then get the same error I had with the OnlineIntegration plugin, but not for FactoryGame

(also, while this is happening, it looks like my epic games store/library app crashes and reboots in the background. Probably not related)
hmm, I guess try downloading another copy of the starter project and trying with it. did you unblock the zip before extracting it? possibly try the git clone approach instead this time
Yes, I did the unblock, but used WinRAR to extract (by dragging). I will try GIT now
Something I noticed that not was in the docs. I was gettings this popup when booting VS for the first time for a new project. Got it now again and had to press OK, otherwise VS won't do anything and stays empty without loading the project. Clicking OK will also launch my browser with an report.


hmm, I also have 2022 and haven't seen that warning. what docs heading were you at when you saw that? opening the sln for the first time?
Solution
Okay, so it works π the only thing I did different this time is the GIT clone
What do you mean with:
What docs heading where you at when you saw that?At what step I was in the docs when getting this? And yes, first time opening the .sln file
Got it working with GIT tho π

glad it's working, wonder what part of the zip approach failed to leave out some files...
yeah, as in, I assume you were here: http://127.0.0.1:8000/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_open_unreal_editor
whoops that's my local copy
Project Setup :: Satisfactory Modding Documentation
Now that youβve installed all of the prerequisite software and got a copy of the starter project, itβs time to start setting the...
Yeah, or, maybe because I dragged the files out of WinRAR, which resulted in WinRAR first exporting it to a temp location on my C drive and then copies the files to my F drive. Maybe that broke something, should have chosen option A (git) instead of being lazy and download the zip file haha
Kinda ye, i was a little higher at https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/project_setup.html#_project_compilation and saw the tip
"Based on your solution, you might need to install extra components...
.
I added a note here, does this sound good?

Yes! π Sounds about right
Respect for the documentation tho! I can clearly see the dedication and time that has put into the details π
And thanks for helping! Lets get modding haha
there are a few bits that haven't made it to the main docs yet, you may want to read https://docs-dev.ficsit.app/ instead
Bookmarked it haha