Overwriting schematics

I completed the basic tutorial, still not sure how to override the numbers of the MAM tech tree. I see the placeholders which from what I understood cant be changed or changes wont show up in game; so you have to create them, but how do you link it to override the research already there?
13 Replies
Worikk
WorikkOP2mo ago
Where is the placeholder that defines all the MAM trees? do I have to declare them all when overwriting only one I managed to create a tree with my changes but it creates a new one instead of overwriting the one already there, isnt it just being the same name as the placeholders?
Robb
Robb2mo ago
>docsearch overwriting
FICSIT-Fred
FICSIT-Fred2mo ago
Overwriting and Modifying Existing Content :: Satisfactory Modding ...
It is possible to overwrite or modify content from the base game or from other mods. This is not recommended as opposed to creating your own...
Robb
Robb2mo ago
Example Mod has an example of overwriting the costs of something, it will be very similar to that
Worikk
WorikkOP2mo ago
thank you where do I learn how to use Event Graph
Robb
Robb2mo ago
Unreal Learning Resources :: Satisfactory Modding Documentation
Although this documentation site covers many aspects of modding Satisfactory, there is a lot of core Unreal Engine knowledge that you must a...
Worikk
WorikkOP2mo ago
I just dont know how things are structured and what events to use to manipulate data, its very confusing Im trying to go from the example but its slightly different than what I intend to do
Worikk
WorikkOP2mo ago
From 'Cast to FGUnlockCentralStorageItemLimit' how do I target that field right below it
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The Urban Goose
The Urban Goose2mo ago
Try removing this line, and using get class default object like this The node chenges based on the class you define, and defining the class using a variable like you have can cause issues
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The Urban Goose
The Urban Goose2mo ago
This is an example of a very simple CDO I have for one of my mods
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The Urban Goose
The Urban Goose2mo ago
Ok, so I've also been trying to add a recipe to one of the default unlock trees, and you're actually most of the way there already, you've just got a few missing connections. This is how I added a custom recipe to the vanilla HUB train research. What I have is pretty similar to what you need from what I can tell, so maybe this will help you:
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Robb
Robb2mo ago
the filed is probably not public by default, you will need to make an access transformer for it >docsearch access transformer
FICSIT-Fred
FICSIT-Fred2mo ago
Access Transformers :: Satisfactory Modding Documentation
UE-CSS 4.25.3 build 42 adds a new feature: the ability to make accessors for fields, add friend classes, and make properties BlueprintReadWr...

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