Overwriting schematics
I completed the basic tutorial, still not sure how to override the numbers of the MAM tech tree. I see the placeholders which from what I understood cant be changed or changes wont show up in game; so you have to create them, but how do you link it to override the research already there?
13 Replies
Where is the placeholder that defines all the MAM trees?
do I have to declare them all when overwriting only one
I managed to create a tree with my changes but it creates a new one instead of overwriting the one already there, isnt it just being the same name as the placeholders?
>docsearch overwriting
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/overwriting.html
Overwriting and Modifying Existing Content :: Satisfactory Modding ...
It is possible to overwrite or modify content from the base game or from other mods. This is not recommended as opposed to creating your own...
Example Mod has an example of overwriting the costs of something, it will be very similar to that
thank you
where do I learn how to use Event Graph
Unreal Learning Resources :: Satisfactory Modding Documentation
Although this documentation site covers many aspects of modding Satisfactory, there is a lot of core Unreal Engine knowledge that you must a...
I just dont know how things are structured and what events to use to manipulate data, its very confusing
Im trying to go from the example but its slightly different than what I intend to do
From 'Cast to FGUnlockCentralStorageItemLimit' how do I target that field right below it


Try removing this line, and using get class default object like this
The node chenges based on the class you define, and defining the class using a variable like you have can cause issues


This is an example of a very simple CDO I have for one of my mods

Ok, so I've also been trying to add a recipe to one of the default unlock trees, and you're actually most of the way there already, you've just got a few missing connections.
This is how I added a custom recipe to the vanilla HUB train research.
What I have is pretty similar to what you need from what I can tell, so maybe this will help you:

the filed is probably not public by default, you will need to make an access transformer for it
>docsearch access transformer
This is the best result I got from the SMD :
https://docs.ficsit.app/satisfactory-modding/latest/Development/ModLoader/AccessTransformers.html
Access Transformers :: Satisfactory Modding Documentation
UE-CSS 4.25.3 build 42 adds a new feature: the ability to make accessors for fields, add friend classes, and make properties BlueprintReadWr...