Buildables occasionally invisible
i have this weird bug once in a while where it seems like i cant just watch through walls like they aint there, idk if this is due to a mod or due to the game itself

16 Replies
>debughere
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
done that, it makes me install something
it shouldn't!
what do you mean?
well download a file
yeah it should give you a zip file
which you then want to upload here in this channel
Automated responses for Templar (1339731497036288121)
Incompatible mods found!
Faster Belts and More!: Broken by 1.0
Faster Trains (Cheat): Broken by Update 8.2
Huge Inventory ( +100 slots): Broken by 1.0
Fast Logistics: Broken by 1.0
Advanced Machine and Belt Mk++: Broken by 1.1. Constructors cause CTD when they start producing
Factory Statistics: Broken by 1.1
Cheat Buildings: Broken by 1.0
Wireless Power: Broken by Update 8
Pugnacia Engineering:
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-08-26-16-54-25.zip
You have out of date mods which need to be removed, I'm suprised your game even launches!
yeah, but my safe game wont work without them
and ive sunk 150 hours in this
ok, but they aren't updated so they won't load
Unfortunately, sometimes mods are not updated by their authors. That's just a fact of using mods
I'm still a little confused how your game is managing to boot at all, generally if you try to load an out of date mod the game just won't boot
idk bro, maybe cuz i had the luck that most of the items from those out of date mods i havent placed and plugged in
cuz i have a mod that gives me an mk5 constructor but when i plug it in it crashes my game
probably because it's been broken by updates, there's no point keeping broken mods installed
Well, I suppose there could be, but generally not
If a mod is no longer functional but loadable by the game it might have buildables which will remain in place but not function properly, which could eventually be fixed by an update
if you haven't built anything with a mod and it's broken, all it is doing is making your game less stable
several of the mods you have installed have been broken since Update 8
that means they've been broken for over 2 years. Those aren't gonna come back
yeah i started om 2022
I dunno what to tell you buddy. Step one has to be remove the broken mods, because there's a 99.9% chance one of those is causing that issue, and a 100% chance you'll discover more issues because of them
To be marked as broken they have to be fully broken, otherwise they're marked as damaged
not walk through, see through