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C#4mo ago
hutonahill

✅ Generalized Storage

I am building a library that will act as a game engine for a card game.

I want this to be a tool someone can use to build a game server for the game. I want to allow the developer to choose their storage method.

Are there any established frameworks to allow the developer to choose how to store stuff? Half my issue is i am not really sure what the options are. I've worked with EF core for SQL stuff and there is JSON, but i am sure there are many other options like a NoSQL database so i am just kind of looking for what people do.
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