Huge blueprints crash the game
Hi. I'm having problems with huge complex blueprints made in Megaprinters mod. I don't know if the problem is the mod or something else.
When the blueprint is being built, the game crashes before the blueprint to be fisnished.
Does someone know what can I do to solve this situation?
23 Replies
This is the error code:
Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002e0
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGSignSubsystem::GetWidgetByGUID() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSignSubsystem.cpp:825]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableWidgetSign::UpdateSignElements() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableWidgetSign.cpp:874]
FactoryGameSteam_FactoryGame_Win64_Shipping!
AFGBuildableWidgetSign::OnBuildEffectFinished'::
2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableWidgetSign.cpp:984]
FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain()
[D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdllWhat are you putting in the blueprint? Some modded buildables aren't made in a way which allows them to be blueprinted safely
I have some modular complete factories that take raw resources and make intermediary items. Computers, i.e.
Those factories have something arround 9x11x20 foundations.
There are some other mods in it. But I tried to uninstall the main mods one by one with no success.
>debughere
Sure looks like the crash is happening with signs for some reason, but full logs might help narrow it down a bit
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel.
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-15-20-44.zip
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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well if there's a container screen inside the blueprint I'd start by trying without it
Container screen uninstalled: crash again
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-15-20-44.zip
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
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Hm, same crash, still in the signs subsystem
>debugmods
If you want to give your PC a bit of a break, make sure Cartograph is in the half you turn off first. It's been pretty broken since 1.1
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
Now this is interesting. I deactivated all the mods in SMM. The same issu with signs is there.
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-16-12-38.zip
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
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Crash found in FactoryGame.log
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can you load the blueprint or does it only crash on building it?
I have had vanilla blueprints just completely corrupt before, so it might be a rare vanilla bug
It crashes before the finish.
I will try with more big blueprints.
I've tried with 2 early states of the same project. Crash.
Now the game crashes in the loading screen.
lol
Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No
GPU Crash dump Triggered
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!
FD3D12DynamicRHI::ProcessInterruptQueue'::
2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]Automated responses for dm_Beck (673012321110458368)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site. Note: this can rarely be a false positive if the game crashed very early in the startup sequence, or if SML is not in use.
gpucrashdumptriggered
This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the
>debug
command for how to send a log file)honestly, reboot might clear it
Notebook rebooted. Tested other huge blueprint without any mods. The same sign bug is there.
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-16-52-20.zip
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.