Huge blueprints crash the game

Hi. I'm having problems with huge complex blueprints made in Megaprinters mod. I don't know if the problem is the mod or something else. When the blueprint is being built, the game crashes before the blueprint to be fisnished. Does someone know what can I do to solve this situation?
23 Replies
dm_Beck
dm_BeckOP5d ago
This is the error code: Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002e0 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGSignSubsystem::GetWidgetByGUID() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSignSubsystem.cpp:825] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableWidgetSign::UpdateSignElements() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableWidgetSign.cpp:874] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableWidgetSign::OnBuildEffectFinished'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableWidgetSign.cpp:984] FactoryGameSteam_Engine_Win64_Shipping!FTimerManager::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
sjhoward
sjhoward5d ago
What are you putting in the blueprint? Some modded buildables aren't made in a way which allows them to be blueprinted safely
dm_Beck
dm_BeckOP5d ago
I have some modular complete factories that take raw resources and make intermediary items. Computers, i.e. Those factories have something arround 9x11x20 foundations. There are some other mods in it. But I tried to uninstall the main mods one by one with no success.
sjhoward
sjhoward5d ago
>debughere Sure looks like the crash is happening with signs for some reason, but full logs might help narrow it down a bit
FICSIT-Fred
FICSIT-Fred5d ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced here in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred5d ago
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-15-20-44.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 56
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 56
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
sjhoward
sjhoward5d ago
well if there's a container screen inside the blueprint I'd start by trying without it
dm_Beck
dm_BeckOP5d ago
Container screen uninstalled: crash again
FICSIT-Fred
FICSIT-Fred5d ago
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-15-20-44.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 56
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 56
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
sjhoward
sjhoward5d ago
Hm, same crash, still in the signs subsystem >debugmods If you want to give your PC a bit of a break, make sure Cartograph is in the half you turn off first. It's been pretty broken since 1.1
FICSIT-Fred
FICSIT-Fred5d ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
dm_Beck
dm_BeckOP5d ago
Now this is interesting. I deactivated all the mods in SMM. The same issu with signs is there.
FICSIT-Fred
FICSIT-Fred5d ago
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-16-12-38.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 51
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 51
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
sjhoward
sjhoward5d ago
can you load the blueprint or does it only crash on building it? I have had vanilla blueprints just completely corrupt before, so it might be a rare vanilla bug
dm_Beck
dm_BeckOP5d ago
It crashes before the finish. I will try with more big blueprints. I've tried with 2 early states of the same project. Crash. Now the game crashes in the loading screen. lol Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No GPU Crash dump Triggered FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875] FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
FICSIT-Fred
FICSIT-Fred5d ago
Automated responses for dm_Beck (673012321110458368)
isusingmodsno
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site. Note: this can rarely be a false positive if the game crashed very early in the startup sequence, or if SML is not in use.
gpucrashdumptriggered
This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the >debug command for how to send a log file)
sjhoward
sjhoward5d ago
honestly, reboot might clear it
dm_Beck
dm_BeckOP5d ago
Notebook rebooted. Tested other huge blueprint without any mods. The same sign bug is there.
FICSIT-Fred
FICSIT-Fred5d ago
Automated responses for dm_Beck (673012321110458368)
Key Details for SMMDebug-2025-09-03-16-52-20.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 51
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 51
Game: WindowsClient CL 432215 from steam
Path: `n:\Games\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame.log
It has been attached to this message.
Crash found in FactoryGame_6266cc57_Local_Stable_WindowsClient.log
It has been attached to this message.

Did you find this page helpful?