Crashing while deleting emissive beams from Structural Solutions by D4rt

So I was removing some emissive beams from SS. I can remove about 4 of them, then one the 5th removal, the game crashes.
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Solution:
this is a known bug that is being worked on--or least actively discussed. From what I can tell the cause is nanite/lumen + lightweight objects, but so far no one knows the solution
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8 Replies
Spikey
SpikeyOP3mo ago
These are the beams that are causing the game to crash
No description
Spikey
SpikeyOP3mo ago
After booting back into the game, I moved out of the area and moved back in. I was able to delete more than 5 and no crash as of yet.
sjhoward
sjhoward3mo ago
@D4rk
Solution
DoctorMonocular
DoctorMonocular3mo ago
this is a known bug that is being worked on--or least actively discussed. From what I can tell the cause is nanite/lumen + lightweight objects, but so far no one knows the solution
Robb
Robb3mo ago
>dx11
FICSIT-Fred
FICSIT-Fred3mo ago
To force the use of DirectX 11 with your game, add the -d3d11 or -dx11 argument to your game's launch arguments.
Robb
Robb3mo ago
for most people who run into this, it is possible to dismantle them when you are on dx11 you don't have to use the launch arg you can also select it in-game and reboot
Spikey
SpikeyOP3mo ago
Will probs just wait a while until the bugs fixed. I like working on Dx12 as it looks much nicer than dx11. Thanks for the advice guys, greatly appreciated. Im working through fixing this by deleting 2 or 3 segments then saving the game, delete some more, crash and repeat. Im now able to delete more than previously.

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