Hypertube direction protocol
Hello!
I start to build a network of hypertubes using the mod from the title, but I find it little confusing about direction it picks to use for keys "A" and "D". Are there tips how to build the lines properly or ways to know how it will work beforehand? It's really crucial in very fast tubes.
Solution:Jump to solution
The problem was that I put the splits on the existing lines and rotated them, messing up the controls. You gotta place the splits carefully and in way the up is... upwards. Welp!
7 Replies
>mod hypertube direction protocol
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Hypertube Direction Protocol
A mod to allow using A and D to change Hypertube Junction directions instead of pressing E
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1751198001:R>
Created by ApolloVulpez
If this isn't the mod you were looking for, try a different spelling.
Is A not always left?
Solution
The problem was that I put the splits on the existing lines and rotated them, messing up the controls. You gotta place the splits carefully and in way the up is... upwards. Welp!
It's been a while between building the line I got an issue on and testing it
I am having the same issue. I press right and it make same go left.
If you use the "Branch Junction" you need to rotate these to point in the correct direction. The mod does not account for the rotation of the element and you end up with inverted directions.
Can we flag this mod as having an issue? I've posted this issue on the creators github.
I learned to first plan where the split will be and always put them on top (I guess it works when you split in the direction you built it, I'm not sure to put it in words but it's simple enough after some practice). If it's possible to fix easily than yeah, maybe some flag/checker that turns controls if the top of the split points on the ground? But if not a addendum in the description or intarface should be good enough