Zoopables! seems to crash SCIM..?

I've got a handful of mods enabled, almost all are "vanilla friendly". However, when I have Zoopables! enabled and I place stuff, once I save the game, SCIM can no longer parse the save file. However, loading the saved game with Zoopables! disabled, and then saving (not doing anything but loading in, and saving), it clears the problem and SCIM can load the save properly. It crashes at "parsing Lightweight Objects (100%)..." Then throws two pop-up errors: "Source: readArrayProperty/structureSubType" and "Source: readProperty", and will not proceed to open the file. I also have a ticket open at SCIM, but that was before I was certain through testing that Zoopables! seems to be breaking something in the save file. I don't have this issue with ZoopSpawn For Vanilla, which has been enabled for a month now on my game. Mod Name Mod Reference Version All Poles with Indicator Light AllPolesHaveLights 1.0.12 AutoLink AutoLink 0.10.0 Cartograph: Buildings on Map Cartograph 1.1.0 Construction Preferences ConstructionPreferences 1.6.7 ContentLib ContentLib 1.8.0 Curve Builder CurveBuilder 1.1.2 Destructible Deposits DestructibleDeposits 1.0.12 Early and Free Vanilla Signs FreeSigns 1.0.1 Enhanced Depot EnhancedDepot 1.0.1 Faster Dismantle FasterDismantle 1.0.2 Faster Manual Crafting Redux FasterManualCraftingRedux 2.4.0 Flashlight Settings FlashlightSettings 1.1.4 Get Collectibles Fast CollectFast 1.0.1 Hooks Only Power Cable HookingOnlyWireHologram 1.0.0 Infinite Nudge InfiniteNudge 2.3.9 Infinite Zoop InfiniteZoop 1.9.5 MAM Enhancer MAMTips 1.9.0 MiniMap MiniMap 1.1.1 More Hard Drive Rescans MoreHardDriveRerolls 1.0.1 More Sign Spots MoreSignSpots 1.1.1 No Splash / Intro Screens NoSplash 1.0.1 Object Scanner Highlighting HighlightScannedObject 1.0.5 Outline Loot OutlineLoot 1.1.1 Pak Utility Mod UtilityMod 0.8.4 Persistent Paintables PersistentPaintables 1.4.7 Quick Blueprint BlueprintHighlighted 1.1.2 Shorter Hard Drive Research ShortenHardDriveResearch 1.2.0 Soft Clearance for Everything UniversalSoftClearance 1.0.12 Taj's Graphical Overhaul TajsGraph 3.3.5 Togglepack Togglepack 1.1.5 Train Station Master TrainTable 1.0.4 TrainAlert TrainAlert 1.2.0 Weapon Upgrades WeaponUpgrades 1.6.3 Zoop Spawn for Vanilla Machines SimpleZoopMachines 1.0.11 Zoopables! Zoopables 1.3.0
4 Replies
Rammarcyna
Rammarcyna•3mo ago
Can confirm this crash. Save will not load into scim if zoopables was used to place any zoopable item, unless zoopables is disabled and the game re-saved then that save will load into scim. @Baba_booie{mods.All()}
sjhoward
sjhoward•3mo ago
Probably more of an @Anthor (Calculator/Map) issue tbh!
Anthor (SCIM/EDSM)
Anthor (SCIM/EDSM)•3mo ago
I believe an issue was open with save examples so should be fixed this week 🙂
Final Remix
Final RemixOP•3mo ago
Wooh! \o/ Yup, that was me to the githib with the saves. It just seems weird that something that changes how vanilla items are placed would leave behind something illegal like that, but can be (almost) effortlessly removed by saving without the mod, then re-enabling later. Oh wait... could it be that the property of "zoopable" being added to vanilla-placed items is what's causing SCIM to dislike it? Zoop Spawn by Aquila seems to be more like zooping bespoke blueprints, which wouldn't leave behind properties that are illegal.. I'm totally grasping at straws now, moreso as a fun logic attempt is all.

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