TML Crash Before Start-Up

Have figured out it's a "Failed to activate audio client!" issue. When doing the workaround and replacing files in library I am getting a new crash. I've also attached my most recent crash log... Not sure where to go from here. I thought it might be an issue with my audio interface, but still seeing this same crash after I've completely disabled all other audio devices except a basic pair of earbuds.
5 Replies
Josh
JoshOP6d ago
Just to be clear as well, this is new. I can play older betas, and was even playing on the current version a few days ago.
tModLoader
tModLoader6d ago
Tag: assertionfailed If you are getting an error such as Assertion failed: !FAILED(hr) && "Failed to find supported audio format!" or Assertion failed: !FAILED(hr) && "Failed to activate audio client!" in your Natives.log, there is an issue with your audio device (your speakers/headphones/etc.). Things to try: * Terraria and tModLoader really don't like it if you have no audio output. If you don't have one connected, try connecting one. * If you have an audio output but you are getting the error, try switching to a different audio device (different speakers, headphones, etc.) * Make sure your audio output rate is less than or equal to 48000 Hz. * If you are using Voicemeeter, you need to configure your A1-A5 devices. * If you have Sony INZONE headphones, try setting the output device as "Chat" instead of "Game". * Try the IAudioClient workaround in the tModLoader FAQ. Audio Issues section of the FAQ https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#audio-issues
Rijam
Rijam6d ago
Try this:
tModLoader
tModLoader6d ago
Tag: wsapi (Owner: metacinnabar#0000) WSPI can not initialize audio client. Solved here: https://stackoverflow.com/questions/46835811/ffplay-wasapi-cant-initialize-audio-client-ffmpeg-3-4-binaries
Josh
JoshOP6d ago
This worked, thank you so much!

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