17 Replies
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for IActionman (630142899803258927)
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the -dx11 argument from your game's launch arguments.
gpucrashdumptriggered
This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the >debug command for how to send a log file)
IActionman
IActionmanOP2mo ago
Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No GPU Crash dump Triggered FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875] FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147] FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
FICSIT-Fred
FICSIT-Fred2mo ago
This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the >debug command for how to send a log file) -# Responding to gpucrashdumptriggered triggered by @IActionman
IActionman
IActionmanOP2mo ago
>debug
FICSIT-Fred
FICSIT-Fred2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels! If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
sjhoward
sjhoward2mo ago
>debugmods It's much easier to help you if you send the full debug zip like Fred asked, but I suspect it's gonna come down to this approach:
FICSIT-Fred
FICSIT-Fred2mo ago
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
IActionman
IActionmanOP2w ago
@FICSIT-Fred
sjhoward
sjhoward2w ago
It's a different crash to the last one, no clue what's causing it other than is definitely mod related
IActionman
IActionmanOP2w ago
Thanks
FICSIT-Fred
FICSIT-Fred2w ago
Automated responses for IActionman (630142899803258927)
Key Details for SMMDebug-2025-11-14-11-09-29.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 143
Game: WindowsServer CL 455399 from Windows 10
Path: `%5C%5CGaming-Server%5Ccommon%5CSatisfactoryDedicatedServer`
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 143
Game: WindowsServer CL 455399 from Windows 10
Path: `%5C%5CGaming-Server%5Ccommon%5CSatisfactoryDedicatedServer`
Outdated mods found!
Quick Blueprint can be updated to 1.1.7 Update these mods, there may be fixes for your issue in doing so.
Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
IActionman
IActionmanOP2w ago
will remove Quick Blueprint and test again
sjhoward
sjhoward2w ago
I think it's unlikely to be related did you try this method to narrow it down?
IActionman
IActionmanOP2w ago
will do it

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