17 Replies
Automated responses for IActionman (630142899803258927)
fcompilepipelinestatetask::compilepso
This is a known base-game crash unrelated to mods. It's caused by graphics driver problems. Try adding (or removing, if it's already there) the
-dx11 argument from your game's launch arguments.gpucrashdumptriggered
This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the
>debug command for how to send a log file)Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No
GPU Crash dump Triggered
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!
FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]This crash was caused by a problem with your graphics card drivers or graphics card. Send the full log file for further analysis (See the
>debug command for how to send a log file)
-# Responding to gpucrashdumptriggered triggered by @IActionman>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
>debugmods
It's much easier to help you if you send the full debug zip like Fred asked, but I suspect it's gonna come down to this approach:
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
@FICSIT-Fred
It's a different crash to the last one, no clue what's causing it other than is definitely mod related
Thanks
Automated responses for IActionman (630142899803258927)
Key Details for SMMDebug-2025-11-14-11-09-29.zip
Outdated mods found!
Quick Blueprint can be updated to
1.1.7
Update these mods, there may be fixes for your issue in doing so.Crash found in FactoryGame_bc9a80c4_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
will remove Quick Blueprint and test again
I think it's unlikely to be related
did you try this method to narrow it down?
will do it