Packing FicZip - Efficiency Issues
Hello @Andre Aquila <Aquila Industrial>
I had a question regarding the packing mod you built.
I noticed that its set to "package" really fast, especially when overclocked, however the throughput seems off due to the machine having to fill up from 0 to 100 for example before processing.
I assume it would go faster if it started processing on the first craft (0 to 50) rather than waiting to completely fill first for two crafts.
I'm planning a 48TW Power Plant and need to be efficient with machine count.
Is it possible to configure the craft minimums / increase this fill speed someway besides building more packagers?
I tried looking for another mod that might solve the issue but couldn't find one.

2 Replies
you are correct that machines normally only need exactly their ingredient count to start working, but I think there is another factor in play here. if a machine can't craft, it goes to sleep for a bit before waiting to check if it can start up again. because this machine is so fast, I am guessing that it succeeds its craft, then fails the next one because there are not another 50 items, then goes to sleep. and you are probably delivering enough items within that sleep period to reach 100 again
you might be able to bandaid it by seriously downclocking the machine
I see, I’ll test real quick and respond shortly
Under clocking does bandaid the problem. 77% (2400 Ore Per Minute) seems to process 1200 raw ore at 100% efficiency.