World gen crash
Game consistently crashes late inthe world gen process suddenly and I have no idea why
Stack overflow.
at CalamityMod.Tiles.CalamityGlobalTile.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at Terraria.ModLoader.TileLoader.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at DynamicClass.DMD<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32, Int32, Boolean, Boolean, Boolean)
at NoxusBoss.Core.World.Subworlds.EternalGardenNew.DisallowGrassToDirtConversion(orig_KillTile, Int32, Int32, Boolean, Boolean, Boolean)