World gen crash

Game consistently crashes late inthe world gen process suddenly and I have no idea why
3 Replies
NUTS_HANGIN_69
NUTS_HANGIN_69OP15h ago
I've made sure everything is up to date too so that can probably be ruled out
Rijam
Rijam14h ago
Stack overflow.
at CalamityMod.Tiles.CalamityGlobalTile.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at Terraria.ModLoader.TileLoader.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at DynamicClass.DMD<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32, Int32, Boolean, Boolean, Boolean)
at NoxusBoss.Core.World.Subworlds.EternalGardenNew.DisallowGrassToDirtConversion(orig_KillTile, Int32, Int32, Boolean, Boolean, Boolean)
Stack overflow.
at CalamityMod.Tiles.CalamityGlobalTile.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at Terraria.ModLoader.TileLoader.KillTile(Int32, Int32, Int32, Boolean ByRef, Boolean ByRef, Boolean ByRef)
at DynamicClass.DMD<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32, Int32, Boolean, Boolean, Boolean)
at NoxusBoss.Core.World.Subworlds.EternalGardenNew.DisallowGrassToDirtConversion(orig_KillTile, Int32, Int32, Boolean, Boolean, Boolean)
Calamity or (more likely) Wrath of the Gods issue.
NUTS_HANGIN_69
NUTS_HANGIN_69OP12h ago
Word Is it like- Conflicting with another mod you think?

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