Broken mods that do not function will not be displayed.

Whenever I load my Satisfactory Mod Manager, the mods I want to deactivate are not displayed; they are not yet shown as being activated.
31 Replies
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for julius cäser ; ) (872467795621847040)
Incompatible mods found!
Radioactive Factories: Broken by 1.1 Sticky Resource Markers: Broken by 1.1 Powered Conveyor Belts: Broken by 1.1 Just Stackable Power Poles: Broken by 1.1 Fix Reliable Buffer Overflow: Should no longer be necessary with the 1.1 changes to replication Infinite Splines [Discontinued]: No longer maintained, use this mod instead: https://ficsit.app/mod/ConstructionPreferences Difficulty Tuner: Save loading phase hangs infinitely Hypertube Blackout: Broken by 1.1 Just Zoom: Broken by 1.1 Fluid AWESOME Sink Redux: Broken by 1.1, game loads but mod not functioning. Assault Soldier: Save loading phase hangs infinitely Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-02-21-18-37-45.zip
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 219
Game: WindowsClient CL 385279 from steam
Path: `d:\Neuer Ordner (2)\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 219
Game: WindowsClient CL 385279 from steam
Path: `d:\Neuer Ordner (2)\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!! Update these mods, there may be fixes for your issue in doing so.
sjhoward
sjhoward4w ago
You might have the wrong filter selected
julius cäser ; )
Some mods haven't even been downloaded, and no, I haven't changed the filters in any way, because I've only set the filters to active and I haven't used the other one anymore; it's just set to active.
sjhoward
sjhoward4w ago
Try turning mods off and on again
julius cäser ; )
is this normal?
No description
julius cäser ; )
Now my Satisfactory mod loader just isn't working anymore. So when I turn the mods back on, when I actually want to join a world, it just says that this world actually has mods, which basically means that no mods are working.
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for julius cäser ; ) (872467795621847040)
Incompatible mods found!
Radioactive Factories: Broken by 1.1 Sticky Resource Markers: Broken by 1.1 Powered Conveyor Belts: Broken by 1.1 Just Stackable Power Poles: Broken by 1.1 Fix Reliable Buffer Overflow: Should no longer be necessary with the 1.1 changes to replication Infinite Splines [Discontinued]: No longer maintained, use this mod instead: https://ficsit.app/mod/ConstructionPreferences Difficulty Tuner: Save loading phase hangs infinitely Hypertube Blackout: Broken by 1.1 Just Zoom: Broken by 1.1 Fluid AWESOME Sink Redux: Broken by 1.1, game loads but mod not functioning. Assault Soldier: Save loading phase hangs infinitely Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-02-21-18-37-45.zip
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 219
Game: WindowsClient CL 385279 from steam
Path: `d:\Neuer Ordner (2)\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 219
Game: WindowsClient CL 385279 from steam
Path: `d:\Neuer Ordner (2)\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!! Update these mods, there may be fixes for your issue in doing so.
sjhoward
sjhoward4w ago
Definitely not, that one might need a pc reboot
julius cäser ; )
I just reinstalled the Service Factory Mod Manager, but it didn't help.
sjhoward
sjhoward4w ago
No I don't expect it would So it just doesn't launch at all any more? And you've rebooted your pc?
julius cäser ; )
yes I'm just going to disable all mods manually and then reactivate them one by one.
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for julius cäser ; ) (872467795621847040)
Key Details for SMMDebug-2025-10-29-18-16-32.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 233
Game: WindowsClient CL 433351 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 233
Game: WindowsClient CL 433351 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
Personal Drones can be updated to 1.0.27 Drone Chargers can be updated to 1.1.1 Alternate Recipe Research can be updated to 1.1.6 Update these mods, there may be fixes for your issue in doing so.
FICSIT-Fred
FICSIT-Fred4w ago
Automated responses for julius cäser ; ) (872467795621847040)
Key Details for SMMDebug-2025-10-29-21-26-23.zip
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 245
Game: WindowsClient CL 433351 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 245
Game: WindowsClient CL 433351 from steam
Path: `d:\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
julius cäser ; )
my game crashed
Robb
Robb4w ago
a mod caused this crash by trying to get the settings of null
Robb
Robb4w ago
it looks like the mod that caused the crash is Synthetic Overclocking, but the mod that had the null data was probably DI Better Packaging @AniMouse check valid class before trying to get CDO also you should probably store the CDO object in a local variable to avoid it getting re-called so many times @Darkplate « Dark Industries » I think one of your mods may be trying to register a null recipe
AniMouse
AniMouse4w ago
I do check for null but perhaps I missed one after further changes to the mod Not the first time this occurs
julius cäser ; )
it worked
Darkplate
Darkplate4w ago
I did not see any errors or nulls for DI Better Packaging in those logs so I am confused why i was pinged on this/
Robb
Robb4w ago
Are you sure you looked at the right log file?
LogSatisfactoryModLoader: Warning: Blueprint /SyntheticOverclocking/RootGameWorld_SyntheticOverclocking, owned by SyntheticOverclocking, is accessing CDO of class /DI_Better_Packaging/Items/SulfuricAcid/03-Recipe/Recipe_DI_Drum2_010X_VanillaPfrom_SulfuricAcid.Recipe_DI_Drum2_010X_VanillaPfrom_SulfuricAcid_C, owned by DI_Better_Packaging
LogSatisfactoryModLoader: Warning: Blueprint /SyntheticOverclocking/RootGameWorld_SyntheticOverclocking, owned by SyntheticOverclocking, is accessing CDO of class /DI_Better_Packaging/Items/SulfuricAcid/03-Recipe/Recipe_DI_Drum2_010X_VanillaPfrom_SulfuricAcid.Recipe_DI_Drum2_010X_VanillaPfrom_SulfuricAcid_C, owned by DI_Better_Packaging
DI better packaging was the mod most recently accessed by the other mod. Unfortunately that's all the evidence available in the logs, so it's not guaranteed So odds are high the null could be in that mod
Darkplate
Darkplate4w ago
I am looking in the logs in SMMDebug-2025-10-29-18-16-32.zip and i am not seeing that can you please post the logs of that so i can check them out
Darkplate
Darkplate4w ago
oh i see it in the SMMDebug-2025-10-29-21-26-23.zip logs that mod is only recipes and I confirmed they are working and are not showing up in my logs as an error or any null values here is the recipe and there is no null values
Darkplate
Darkplate4w ago
No description
Darkplate
Darkplate4w ago
it looks like it is an issue with that other mod and I am unable to resolve that issue if you can find it then please let me know and i will fix it in my next update The first log one also had that mod was successfully imported and no error messages was shown that first one shows just like my logs I will consider this a non issue with my mod unless someone can show me otherwise. Please let me know if you find something. Thanks

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