Broken mods that do not function will not be displayed.
Whenever I load my Satisfactory Mod Manager, the mods I want to deactivate are not displayed; they are not yet shown as being activated.
31 Replies
Automated responses for julius cäser ; ) (872467795621847040)
Incompatible mods found!
Radioactive Factories: Broken by 1.1
Sticky Resource Markers: Broken by 1.1
Powered Conveyor Belts: Broken by 1.1
Just Stackable Power Poles: Broken by 1.1
Fix Reliable Buffer Overflow: Should no longer be necessary with the 1.1 changes to replication
Infinite Splines [Discontinued]: No longer maintained, use this mod instead: https://ficsit.app/mod/ConstructionPreferences
Difficulty Tuner: Save loading phase hangs infinitely
Hypertube Blackout: Broken by 1.1
Just Zoom: Broken by 1.1
Fluid AWESOME Sink Redux: Broken by 1.1, game loads but mod not functioning.
Assault Soldier: Save loading phase hangs infinitely
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-02-21-18-37-45.zip
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!!
Update these mods, there may be fixes for your issue in doing so.
You might have the wrong filter selected
Some mods haven't even been downloaded, and no, I haven't changed the filters in any way, because I've only set the filters to active and I haven't used the other one anymore; it's just set to active.
Try turning mods off and on again
is this normal?

Now my Satisfactory mod loader just isn't working anymore.
So when I turn the mods back on, when I actually want to join a world, it just says that this world actually has mods, which basically means that no mods are working.
Automated responses for julius cäser ; ) (872467795621847040)
Incompatible mods found!
Radioactive Factories: Broken by 1.1
Sticky Resource Markers: Broken by 1.1
Powered Conveyor Belts: Broken by 1.1
Just Stackable Power Poles: Broken by 1.1
Fix Reliable Buffer Overflow: Should no longer be necessary with the 1.1 changes to replication
Infinite Splines [Discontinued]: No longer maintained, use this mod instead: https://ficsit.app/mod/ConstructionPreferences
Difficulty Tuner: Save loading phase hangs infinitely
Hypertube Blackout: Broken by 1.1
Just Zoom: Broken by 1.1
Fluid AWESOME Sink Redux: Broken by 1.1, game loads but mod not functioning.
Assault Soldier: Save loading phase hangs infinitely
Please attempt to remove/disable these mods so that they no longer force the old SML to be used (this is why your mods don't load).
Key Details for SMMDebug-2025-02-21-18-37-45.zip
Outdated mods found!
TOO MANY OUTDATED MODS TO LIST!!
Update these mods, there may be fixes for your issue in doing so.
Definitely not, that one might need a pc reboot
I just reinstalled the Service Factory Mod Manager, but it didn't help.
No I don't expect it would
So it just doesn't launch at all any more? And you've rebooted your pc?
yes
I'm just going to disable all mods manually and then reactivate them one by one.
Automated responses for julius cäser ; ) (872467795621847040)
Key Details for SMMDebug-2025-10-29-18-16-32.zip
Outdated mods found!
Personal Drones can be updated to
1.0.27
Drone Chargers can be updated to 1.1.1
Alternate Recipe Research can be updated to 1.1.6
Update these mods, there may be fixes for your issue in doing so.Automated responses for julius cäser ; ) (872467795621847040)
Key Details for SMMDebug-2025-10-29-21-26-23.zip
Crash found in FactoryGame_d5e5c89b_Local_Stable_WindowsClient.log
It has been attached to this message.
Crash found in FactoryGame.log
It has been attached to this message.
my game crashed
a mod caused this crash by trying to get the settings of null
it looks like the mod that caused the crash is Synthetic Overclocking, but the mod that had the null data was probably DI Better Packaging
@AniMouse check valid class before trying to get CDO
also you should probably store the CDO object in a local variable to avoid it getting re-called so many times
@Darkplate « Dark Industries » I think one of your mods may be trying to register a null recipe
I do check for null but perhaps I missed one after further changes to the mod
Not the first time this occurs
it worked
I did not see any errors or nulls for DI Better Packaging in those logs so I am confused why i was pinged on this/
Are you sure you looked at the right log file?
DI better packaging was the mod most recently accessed by the other mod. Unfortunately that's all the evidence available in the logs, so it's not guaranteed
So odds are high the null could be in that mod
I am looking in the logs in SMMDebug-2025-10-29-18-16-32.zip and i am not seeing that
can you please post the logs of that so i can check them out
oh i see it in the SMMDebug-2025-10-29-21-26-23.zip logs
that mod is only recipes and I confirmed they are working and are not showing up in my logs as an error or any null values
here is the recipe and there is no null values

it looks like it is an issue with that other mod and I am unable to resolve that issue
if you can find it then please let me know and i will fix it in my next update
The first log one also had that mod was successfully imported and no error messages was shown
that first one shows just like my logs
I will consider this a non issue with my mod unless someone can show me otherwise. Please let me know if you find something. Thanks