KiltK
Kilt3mo ago
36 replies
Vinlanx

Dependencies problem

Hi! I’m the developer of Explosion Overhaul. I tested it together with Kilt everything works perfectly. I just have one question.

I’d like to make Kilt a required dependency so the game won’t launch without it. I added it to mods.toml, but Fabric (or maybe Kilt itself) doesn’t seem to recognize it in a Forge-based mod. Is there an alternative way to define such a dependency so Fabric can detect it? If not, would you consider adding a feature to Kilt that interprets mods.toml entries for required dependencies?

I’d also like if you’re okay with it to use Kilt as the main library for the Fabric version of my project.

I tried adding a fabric.mod.json, but when running the mod on Fabric, the game treats it as a new mod and doesn’t even show its icon. Maybe I did something wrong. Could you please show an example of a correct fabric.mod.json one that makes the game show an error like: “Hey, you need Kilt installed to use this mod!? Thanks.
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