✅ C# learning after a 1month & 2 weeks pause
I started to learn c# with c# player guide on june 13 I almost finish it and done half of the final project intil something happen in my life that made me stop for 1 month & 2 weeks(a death in the family and have to move towns) and now I want to retake.
My problem is that I am afraid I forgot a lot of what I learn in the book and don't know if I should take the book from the beginning or should go in to the final project but I think that I forgot 60-70% of what I learnt, Any sugestions on what should I do?
I don't want to waste time on take it from 0 but I was not fully confident in what I learnt before the pause
And yes I am beginner in programming c# is my first language
10 Replies
try to continue where you left off and revisit previous chapters if you get stuck?
try to quick review of the book’s chapters and re-code small practice exercises first, then return to your final project. You’ll remember faster than you think — no need to restart fully.
I am at the final anyone who done the book can tell me if You used all the info from it at the final chapter what parts help you the most? So I know what to review and maybe practice a little more to uderstand it better. IEnumerable was something that I mostly did not grasp and just did the exrcises somehow
it helps if you have a more long term goal like a specific type of software or a specific project you want to make
ienumerable is something you will encounter a lot
Should I watch some videos + the book maybe will give me a better insight of the chapter? or just stuck with the book
that's up to how you learn best
i personally don't use books
A lot of people said that they choose a project and learn I don't understand how that works
"I want to make a calculator"
"How do I take input from the user...?" -> Google, documentation
"Okay, I got the input. But it's a string, I need a number..." -> Google, documentation
"I got the numbers, I even managed to get the operator. Now how do I apply it" -> Google, documentation
"That's done. Now how do I show the result to the user?" -> Google, documentation
You can extrapolate it as much as needed, all the way to "I want to make a new MMO that will be a WoW-killer and will have GTA elements and rouge-lite and space battles and massive 1000000-people battles"
That, plus "divide and conquer" rule. If something seems too hard or too complex, divide it into smaller bits
"How to make MMO" -> hard, daunting, complex task
"How to make game" -> less so
"How to make player move in Unity" -> fairly simple
"Unity take player input" -> basic building block
I try this way with the final battle on how to create party of monsters and after each monster in the battle got killed to switch with another. I manage to find something with unity but is not what I need it
How did you learn?
trial and error modding games was most of how i learned
ultimately the same loop @Angius wrote out, find a problem, figure out how to solve it, over and over until the project is done