weapon upgrades causing game to freeze or crash

I am almost positive that its a limitation of my pc and not the mod but wanted to check and make sure, but anytime I try to use a noblisk with all upgrades unlocked it causes my game to freeze or crash
15 Replies
FICSIT-Fred
FICSIT-Fred2w ago
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 83
Game: WindowsClient CL 433351 from Epic Games
Path: `c:\Program Files\Epic Games\Satisfactory`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=Newbicusss -epicuserid=9f26ccb3a85a4e608459ab4a07d84372 -epiclocale=en -epicsandboxid=crab
SMM Version: 3.0.3
SML Version: 3.11.3
Installed Mods: 83
Game: WindowsClient CL 433351 from Epic Games
Path: `c:\Program Files\Epic Games\Satisfactory`
Command Line: cmd /C start com.epicgames.launcher://apps/CrabEA?action=launch&silent=true -epicapp=CrabEA -epicenv=Prod -EpicPortal -epicusername=Newbicusss -epicuserid=9f26ccb3a85a4e608459ab4a07d84372 -epiclocale=en -epicsandboxid=crab
-# Responding to Key Details for SMMDebug-2025-11-09-19-42-27.zip triggered by @Newbicus
Robb
Robb2w ago
sadly the way it crashed means there is no crash at the end of the logs, can you send the most recent crash folder from %LOCALAPPDATA%/FactoryGame/Saved/Crashes ? oops forgot to ping-reply
Newbicus
NewbicusOP2w ago
is this what you are looking for
Robb
Robb2w ago
can you send the crashcontext XML?
Robb
Robb2w ago
Assertion failed: Buffer->ReferenceCount >= ReferenceCount || IsImmediateMode() [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp] [Line: 3826]
FactoryGameEGS_RenderCore_Win64_Shipping!FRDGBuilder::EndResourcesRHI() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2985]
FactoryGameEGS_RenderCore_Win64_Shipping!FRDGBuilder::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1810]
FactoryGameEGS_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4578]
FactoryGameEGS_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`86'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`86'::<lambda_3> > >::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameEGS_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameEGS_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameEGS_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameEGS_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Assertion failed: Buffer->ReferenceCount >= ReferenceCount || IsImmediateMode() [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp] [Line: 3826]
FactoryGameEGS_RenderCore_Win64_Shipping!FRDGBuilder::EndResourcesRHI() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2985]
FactoryGameEGS_RenderCore_Win64_Shipping!FRDGBuilder::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1810]
FactoryGameEGS_Renderer_Win64_Shipping!RenderViewFamilies_RenderThread() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4578]
FactoryGameEGS_Renderer_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`86'::FDrawSceneCommandName,`FRendererModule::BeginRenderingViewFamilies'::`86'::<lambda_3> > >::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
FactoryGameEGS_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
FactoryGameEGS_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:412]
FactoryGameEGS_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:537]
FactoryGameEGS_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
it is crashing basically due to some rendering thing giving up try updating graphics drivers or switching to dx11, dx12, or vulkan, depending on what you are currently using in theory it would still happen without Weapon Upgrades
Newbicus
NewbicusOP2w ago
I thought it was a limitation of my pc haha btw how do I know what version of dx Im using There are no updated drivers for my outdated gpu\ l see Im using dx 12] Yeah either what I did didn't work or I think its a limitation of my pc
Robb
Robb2w ago
do you still crash if you uninstall weapon upgrades and do the same thing?
Newbicus
NewbicusOP2w ago
oh I didn't try that it doesnt freeze or crash I threw a few to test and nope
Robb
Robb2w ago
hmm, you could contact the dev about it but I don't think there's much they can do about it >mod weapon upgrades
FICSIT-Fred
FICSIT-Fred2w ago
Fred Mod Search™
Weapon Upgrades
Add a MAM research for upgrading weapons EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1748566111:R> Created by Acxd
If this isn't the mod you were looking for, try a different spelling.
Newbicus
NewbicusOP2w ago
@Acxd (More busy than Robb) I completely understand if it is something you are unable to do. I think its a limitation of my pc
Acxd
Acxd2w ago
Thanks for the report, I'll look into it

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