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C#•3mo ago•
68 replies
Yhuot

Silk.NET.OpenGL + Silk.NET.SDL, can't render vertexes/shapes

After naively deciding to make my own game engine in C#, i've ran into a problem, i finally managed to get the window to appear, but aside from clear colors, i can't seem to get triangles or points to render, i've checked, and the context is active, the shaders are (allegedly) compiled, loaded and used, before you ask, yes! i used teh goddamn AI to teach me how to use the API, no, i didn't "over rely" on it, i did not tell the AI to generate an engine (that's not even possible, methinks), i'm dumb, but not dumb enough to just have AI make my code and then complain when it doesn't work, please do not just reduce it to "sounds like an AI problem", anyway, if anyone wishes to see the code and help me figure out what i am forgetting when rendering triangles, please do respond to thread, thank you in advance.

more info:
-The window opens.
-The class i've made to represent a triangle is in fact reporting to be rendered.
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