Developer Letter #4


"Thank you very much for your continued support of SQUADRA!

In this Developer Letter, we’d like to share some info regarding the Star Collection system and Hero acquirements.
Please note that details are still being discussed internally, and any and all information presented here may change in the future.
With that in mind, we would like to maintain transparency as much as possible so that our players can confidently enjoy SQUADRA.
Let us start off with our original intentions and aims.

[Star Collection] star_red
  • Intents and purposes
    Originally, the Star Collection system’s objective was to streamline the enjoyment of upgrading Heroes and acquiring new Heroes.
    Specifically, we wanted to provide an experience where players did not feel as though they had nothing else to do after acquiring their one and only favorite character, or feel as though acquiring rarely used characters felt unappreciated in-game.
    A singular system that would provide long term goals as well as general enjoyment for all players.
    In conclusion, through player feedback and actual numerics from Season 0 and 1, we realize that the current Star Collection system is complicated and does not deliver in terms of a fun long term goal.
[Hero Acquisition] hc
  • Intents and purposes
    In SQUADRA, players acquire new heroes through the Star Collection, progressing it by upgrading already acquired Heroes.
    This was to provide purpose for characters that players may not directly interact with through gameplay, resulting in an environment where everyone would naturally be inclined to have every Hero character regardless of personal preference.
    Similar to the Star Collection system itself, player sentiments have been made clear that the current convoluted experience simply isn’t fun.
    With that in mind, we are currently working on changes for improvements.
Was this page helpful?